/// <summary> /// 全局初始化 /// </summary> /// <param name="shandle">显示区域的handle</param> /// <param name="ssize">显示区域的大小</param> public static void Init(IntPtr shandle, Size ssize) { _player = new Player(shandle, ssize); NotifySystem.Showtip(1000, LanguageManager.Get("OSUplayer"), LanguageManager.Get("Core_Init_Text")); Getpath(); new Thread(Selfupdate.check_update).Start(); Initset(); _renderThread = new Thread(Render); _renderThread.Start(); }
/// <summary> /// 全局初始化 /// </summary> /// <param name="Shandle">显示区域的handle</param> /// <param name="Ssize">显示区域的大小</param> public static void init(IntPtr Shandle, Size Ssize) { player = new Player(Shandle, Ssize); notifyIcon1 = new NotifyIcon(); notifyIcon1.BalloonTipIcon = System.Windows.Forms.ToolTipIcon.Info; notifyIcon1.BalloonTipTitle = "OSUplayer"; notifyIcon1.BalloonTipText = "正在初始化..."; notifyIcon1.Icon = ((System.Drawing.Icon)(Resources.icon)); notifyIcon1.Text = "OSUplayer"; notifyIcon1.Visible = true; notifyIcon1.ShowBalloonTip(1000); Getpath(); LoadPreference(); new Thread(new ThreadStart(Uilties.Selfupdate.check_update)).Start(); initset(); }
/// <summary> /// 全局初始化 /// </summary> /// <param name="Shandle">显示区域的handle</param> /// <param name="Ssize">显示区域的大小</param> public static void init(IntPtr Shandle, Size Ssize) { player = new Player(Shandle, Ssize); NotifySystem.Showtip(1000, "OSUplayer", "正在初始化...", System.Windows.Forms.ToolTipIcon.Info); Getpath(); LoadPreference(); new Thread(Selfupdate.check_update).Start(); Initset(); }