Exemple #1
0
        public void ApplyCamera()
        {
            UpdateCamera();

            // rotate so z axis is up, and x axis is forward

            PlayerMovement playermovement = PlayerMovement.GetInstance();

            GraphicsHelperGl g = new GraphicsHelperGl();

            g.Rotate(90, 0, 0, 1);
            g.Rotate(90, 0, 1, 0);

            Rot inversecamerarot = camerarot.Inverse();

            //inversecamerarot.Inverse();
            g.Rotate(inversecamerarot);
            //g.Rotate(camerarot);

            g.Translate(-camerapos);
        }
Exemple #2
0
        public void ApplyCamera()
        {
            UpdateCamera();

            // rotate so z axis is up, and x axis is forward

            PlayerMovement playermovement = PlayerMovement.GetInstance();

            GraphicsHelperGl g = new GraphicsHelperGl();

            g.Rotate(90, 0, 0, 1);
            g.Rotate(90, 0, 1, 0);

            Rot inversecamerarot = camerarot.Inverse();
            //inversecamerarot.Inverse();
            g.Rotate(inversecamerarot);
            //g.Rotate(camerarot);

            g.Translate(-camerapos);
        }