Exemple #1
0
        public RoundData(string n, List <Debater> debaters) : this()
        {
            RoundName = n;

            foreach (Debater d in debaters)
            {
                d.SetRoom(RoundName, RoomData.Dummy());
                if (d.Role.IsTeamMember)
                {
                    AddMemberToTeamList(allTeams, new RoundDebater(d, true));
                }
                else if (d.Role.IsJudge)
                {
                    allJudges.Add(new RoundDebater(d, true));
                }
            }
            allJudges.Sort();
            allTeams.Sort();

            // empty rooms
            AddEmptyRooms(allTeams.Count);
        }
Exemple #2
0
        // this is really bad coding.
        // but it seems to keep the arrays consistent!
        public void UpdateAllArrays()
        {
            // set all to shown
            foreach (RoundDebater rd in allJudges)
            {
                rd.IsShown = true;
                Debater d = Tournament.I.FindDebater(rd);
                if (d != null)
                {
                    d.SetRoom(roundName, RoomData.Dummy());
                }
            }

            foreach (TeamData td in allTeams)
            {
                foreach (RoundDebater rd in td)
                {
                    rd.IsShown = true;
                    Debater d = Tournament.I.FindDebater(rd);
                    if (d != null)
                    {
                        d.SetRoom(roundName, RoomData.Dummy());
                    }
                }
            }

            // then set roomMembers to false
            foreach (RoomData room in rooms)
            {
                foreach (RoundDebater rd in room.GetRoomMembers())
                {
                    if (rd == null)
                    {
                        continue;
                    }
                    // check both cases
                    if (rd.Role.IsJudge)
                    {
                        RoundDebater judge = allJudges.Find(delegate(RoundDebater rd_) {
                            return(rd_.Equals(rd));
                        });
                        // judge should always be found,
                        // is not shown in pool
                        judge.IsShown = false;
                    }
                    else if (rd.Role.IsTeamMember)
                    {
                        // we need to find the reference of rd in allTeams,
                        // set this one to not shown in pool, since it is in room
                        TeamData td = allTeams.Find(delegate(TeamData td_) {
                            return(td_.Contains(rd));
                        });
                        foreach (RoundDebater rd_ in td)
                        {
                            if (rd_.Equals(rd))
                            {
                                rd_.IsShown = false;
                            }
                        }
                    }
                    // update visited rooms
                    Debater d = Tournament.I.FindDebater(rd);
                    if (d != null)
                    {
                        d.SetRoom(roundName, room);
                    }
                }
            }
        }