public static void End() { _pixels = null; _surfaceW = 0; _surfaceH = 0; _ready = false; _clipRect = Rect.Empty; CurrentFont = DefaultFont; if (_textureTarget != null && _blitterDirty) { _textureTarget.ReloadPixels(); _textureTarget = null; _blitterDirty = false; } }
public void LoadContentPack(string pakName) { ResourcePak pak = ResourceLoader.LoadPak(pakName); if (pak.TotalResourcesCount == 0) { return; } int res_name_map_idx = 0; _pakMap.Add(pakName, new string[pak.TotalResourcesCount]); if (pak.Images != null) { foreach (var(imageKey, imageData) in pak.Images) { Texture2D texture = ResourceLoader.LoadTexture(imageData); _loadedResources.Add(texture.Id, texture); _pakMap[pakName][res_name_map_idx++] = imageKey; } } if (pak.Atlases != null) { foreach (var(atlasKey, atlasData) in pak.Atlases) { TextureAtlas atlas = ResourceLoader.LoadAtlas(atlasData); _loadedResources.Add(atlas.Id, atlas); _pakMap[pakName][res_name_map_idx++] = atlasKey; } } if (pak.Fonts != null) { foreach (var(fontKey, fontData) in pak.Fonts) { TextureFont font = ResourceLoader.LoadFont(fontData); _loadedResources.Add(font.Id, font); _pakMap[pakName][res_name_map_idx++] = fontKey; } } if (pak.Shaders != null) { foreach (var(shaderKey, shaderProgramData) in pak.Shaders) { ShaderProgram shader = ResourceLoader.LoadShader(shaderProgramData); _loadedResources.Add(shader.Id, shader); _pakMap[pakName][res_name_map_idx++] = shaderKey; } } if (pak.TextFiles != null) { foreach (var(txtKey, textFileData) in pak.TextFiles) { TextFile text_file = ResourceLoader.LoadTextFile(textFileData); _loadedResources.Add(text_file.Id, text_file); _pakMap[pakName][res_name_map_idx++] = txtKey; } } //foreach (var sfx_res in pak.Sfx) //{ // Effect effect = _loader.LoadEffect(sfx_res.Value); // _loaded_resources.Add(effect.Id, effect); //} //foreach (var song_res in pak.Songs) //{ // Song song = _loader.LoadSong(song_res.Value); // _loaded_resources.Add(song.Id, song); //} }