public static ShaderProgram LoadShader(ShaderProgramData shader_data) { var shader_program = GraphicsContext.CreateShaderProgram( shader_data.VertexShader, shader_data.FragmentShader, shader_data.Samplers, shader_data.Params); shader_program.Id = shader_data.Id; return(shader_program); }
public static ShaderProgramData Build(string id, string relativeVsPath, string relativeFsPath) { Console.WriteLine($"Compiling Shader: {id}"); var result = ShaderCompiler.Compile(ResourceLoader.GetFullResourcePath(relativeVsPath), ResourceLoader.GetFullResourcePath(relativeFsPath)); var shader_program_data = new ShaderProgramData() { Id = id, VertexShader = result.VsBytes, FragmentShader = result.FsBytes, Samplers = result.Samplers, Params = result.Params }; return(shader_program_data); }