private double GetRecallPercent(Recall recall) { var recallDuration = recall.Duration; var cd = recall.Started + recallDuration - Game.Time; var percent = cd > 0 && Math.Abs(recallDuration) > float.Epsilon ? 1f - cd / recallDuration : 1f; return(percent); }
private void BaseUltCalcs(Recall recall) { var finishedRecall = recall.Started + recall.Duration; var spellData = BaseUltSpells.Find(h => h.Name == Player.Instance.ChampionName); var timeNeeded = GetBaseUltTravelTime(spellData.Delay, spellData.Speed); var fireTime = finishedRecall - timeNeeded; var spellDmg = GetBaseUltSpellDamage(spellData, recall.Unit) - recall.Unit.MaxHealth * 0.1; var collision = GetCollision(spellData.Radius, spellData).Any(); if (fireTime > Game.Time && fireTime < recall.Started + recall.Duration && recall.Unit.Health < spellDmg && Value.Use("baseult." + recall.Unit.ChampionName) && Value.Use("baseult.use")) { BaseUltUnits.Add(new BaseUltUnit(recall.Unit, fireTime, collision)); } else if (BaseUltUnits.Any(h => h.Unit.NetworkId == recall.Unit.NetworkId)) { BaseUltUnits.Remove(BaseUltUnits.Find(h => h.Unit.NetworkId == recall.Unit.NetworkId)); } }
private double GetRecallPercent(Recall recall) { var recallDuration = recall.Duration; var cd = recall.Started + recallDuration - Game.Time; var percent = cd > 0 && Math.Abs(recallDuration) > float.Epsilon ? 1f - cd / recallDuration : 1f; return percent; }