Exemple #1
0
 public Vector3 GetPointClosestToPoint(Vector3 point, bool includeMidEdgePoints)
 {
     if (includeMidEdgePoints)
     {
         List <Vector3> points = GetCenterAndCornerPoints();
         points.AddRange(GetMidEdgePoints());
         return(Vector3Extensions.GetClosestPointToPoint(points, point));
     }
     else
     {
         return(Vector3Extensions.GetClosestPointToPoint(GetCenterAndCornerPoints(), point));
     }
 }
        public Vector3 GetSnapDestinationPointClosestToCursorPickPoint()
        {
            if (IsValid)
            {
                if (_type == SnapSurfaceType.GridCell)
                {
                    List <Vector3> snapDestinationPoints = _surfaceQuad.GetCenterAndCornerPoints();
                    snapDestinationPoints.AddRange(_surfaceQuad.GetMidEdgePoints());

                    return(Vector3Extensions.GetClosestPointToPoint(snapDestinationPoints, _mouseCursorPickPoint));
                }
                else
                {
                    XZOrientedQuad3D gridCellQuad          = _objectBoxSnapSurfaceGrid.GetCellFromPoint(_mouseCursorPickPoint).Quad;
                    List <Vector3>   snapDestinationPoints = gridCellQuad.GetCenterAndCornerPoints();
                    snapDestinationPoints.AddRange(gridCellQuad.GetMidEdgePoints());

                    return(Vector3Extensions.GetClosestPointToPoint(snapDestinationPoints, _mouseCursorPickPoint));
                }
            }
            return(Vector3.zero);
        }
Exemple #3
0
        public void UpdateForMouseMovement()
        {
            if (_state == State.Inactive)
            {
                return;
            }

            if (MouseButtonStates.Instance.IsMouseButtonDown(MouseButton.Left))
            {
                _state = State.Snap;
            }
            else
            {
                _state = State.SelectPivot;
            }

            if (_state == State.SelectPivot && _selectedParents.Count != 0)
            {
                Camera  camera   = SceneViewCamera.Camera;
                Vector2 mousePos = Event.current.InvMousePos(camera);

                _isPivotAvailable = false;
                float minDistanceSq = float.MaxValue;
                foreach (var parent in _selectedParents)
                {
                    if (parent == null)
                    {
                        continue;
                    }

                    OrientedBox worldOOBB = parent.GetHierarchyWorldOrientedBox();
                    if (worldOOBB.IsValid())
                    {
                        List <Vector3> centerAndCorners = worldOOBB.GetCenterAndCornerPoints();
                        List <Vector2> oobbScreenPts    = Vector2Extensions.GetScreenPoints(centerAndCorners, camera);

                        for (int ptIndex = 0; ptIndex < centerAndCorners.Count; ++ptIndex)
                        {
                            Vector3 worldPt  = centerAndCorners[ptIndex];
                            Vector2 screenPt = oobbScreenPts[ptIndex];
                            float   distSq   = (mousePos - screenPt).sqrMagnitude;
                            if (distSq < minDistanceSq)
                            {
                                minDistanceSq     = distSq;
                                _pivot            = worldPt;
                                _isPivotAvailable = true;
                            }
                        }
                    }
                }
            }
            else
            if (_state == State.Snap && _isPivotAvailable)
            {
                GameObjectExtensions.RecordObjectTransformsForUndo(_selectedParents);
                MouseCursorRayHit cursorHit = MouseCursor.Instance.GetCursorRayHitForGridCell();
                if (cursorHit.WasACellHit)
                {
                    Camera         camera          = SceneViewCamera.Camera;
                    Vector2        mousePos        = Event.current.InvMousePos(camera);
                    GridCellRayHit cellRayHit      = cursorHit.GridCellRayHit;
                    Vector3        snapDestination = Vector3Extensions.GetClosestPointToPoint(cellRayHit.HitCell.Quad.GetCenterAndCornerPoints(), cellRayHit.HitPoint);

                    Vector3 moveVector = snapDestination - _pivot;
                    foreach (var parent in _selectedParents)
                    {
                        if (parent != null)
                        {
                            parent.transform.position += moveVector;
                        }
                    }

                    _pivot = snapDestination;

                    ObjectSelection.Get().ObjectSelectionTransformGizmoSystem.OnObjectSelectionUpdated();
                }
            }
        }
Exemple #4
0
 public Vector3 GetPointClosestToPoint(Vector3 point)
 {
     return(Vector3Extensions.GetClosestPointToPoint(GetPoints(), point));
 }
        public void UpdateForMouseMovement()
        {
            if (!_isActive)
            {
                return;
            }

            if (MouseButtonStates.Instance.IsMouseButtonDown(MouseButton.Left))
            {
                _state = ObjectVertexSnapSessionState.SnapToDestination;
            }
            else
            {
                _state = ObjectVertexSnapSessionState.SelectSourceVertex;
            }

            if (_state == ObjectVertexSnapSessionState.SelectSourceVertex)
            {
                if (_sourceObjects == null || _sourceObjects.Count == 0)
                {
                    _objectMask.ObjectCollectionMask.UnmaskAll();
                    MouseCursorRayHit cursorRayHit = GetCursorRayHit();
                    if (cursorRayHit.WasAnObjectHit)
                    {
                        GameObjectRayHit objectRayHit = cursorRayHit.ClosestObjectRayHit;
                        MeshRayHit       meshRayHit   = objectRayHit.ObjectMeshHit;
                        if (meshRayHit != null)
                        {
                            Octave3DMesh octaveMesh = meshRayHit.HitMesh;

                            Triangle3D sourceTriangle = octaveMesh.GetTriangle(meshRayHit.HitTriangleIndex);
                            sourceTriangle.TransformPoints(objectRayHit.HitObject.transform.localToWorldMatrix);

                            _sourceVertex = sourceTriangle.GetPointClosestToPoint(meshRayHit.HitPoint);
                            _sourceObject = objectRayHit.HitObject;
                            _objectMask.ObjectCollectionMask.Mask(_sourceObject.transform.root.gameObject.GetAllChildrenIncludingSelf());
                        }
                        else
                        {
                            SpriteRenderer spriteRenderer = objectRayHit.HitObject.GetComponent <SpriteRenderer>();
                            if (spriteRenderer != null)
                            {
                                _sourceObject = objectRayHit.HitObject;
                                _sourceVertex = Vector3Extensions.GetClosestPointToPoint(objectRayHit.ObjectBoxHit.HitBox.GetCenterAndCornerPoints(), objectRayHit.HitPoint);
                                _objectMask.ObjectCollectionMask.Mask(_sourceObject.transform.root.gameObject.GetAllChildrenIncludingSelf());
                            }
                        }
                    }
                }
                else
                {
                    MouseCursorRayHit cursorRayHit = GetCursorRayHit();
                    if (cursorRayHit.WasAnObjectHit)
                    {
                        GameObjectRayHit objectRayHit = cursorRayHit.ClosestObjectRayHit;
                        MeshRayHit       meshRayHit   = objectRayHit.ObjectMeshHit;
                        if (meshRayHit != null)
                        {
                            Octave3DMesh octaveMesh = meshRayHit.HitMesh;

                            Triangle3D sourceTriangle = octaveMesh.GetTriangle(meshRayHit.HitTriangleIndex);
                            sourceTriangle.TransformPoints(objectRayHit.HitObject.transform.localToWorldMatrix);
                            _sourceVertex = sourceTriangle.GetPointClosestToPoint(meshRayHit.HitPoint);
                        }
                        else
                        {
                            SpriteRenderer spriteRenderer = objectRayHit.HitObject.GetComponent <SpriteRenderer>();
                            if (spriteRenderer != null)
                            {
                                _sourceVertex = Vector3Extensions.GetClosestPointToPoint(objectRayHit.ObjectBoxHit.HitBox.GetCenterAndCornerPoints(), objectRayHit.HitPoint);
                            }
                        }
                    }

                    foreach (var parent in _sourceParents)
                    {
                        _objectMask.ObjectCollectionMask.Mask(parent.GetAllChildrenIncludingSelf());
                    }
                }
            }
            else
            {
                MouseCursorRayHit cursorRayHit = GetCursorRayHit();
                if (cursorRayHit.WasAnythingHit)
                {
                    bool useGridCellHit = false;
                    if (!cursorRayHit.WasAnObjectHit)
                    {
                        useGridCellHit = true;
                    }
                    else
                    if (cursorRayHit.WasAnObjectHit && cursorRayHit.WasACellHit)
                    {
                        float gridCellHitEnter = cursorRayHit.GridCellRayHit.HitEnter;
                        float objectHitEnter   = cursorRayHit.ClosestObjectRayHit.HitEnter;
                        if (gridCellHitEnter < Mathf.Max(0.0f, (objectHitEnter - 1e-3f)))
                        {
                            useGridCellHit = true;
                        }
                    }

                    if (useGridCellHit)
                    {
                        XZGridCell       hitCell  = cursorRayHit.GridCellRayHit.HitCell;
                        XZOrientedQuad3D cellQuad = hitCell.Quad;

                        _destinationObject   = null;
                        _destinationGridCell = hitCell;

                        _snapPosition = cellQuad.GetPointClosestToPoint(cursorRayHit.GridCellRayHit.HitPoint, true);
                        SnapToDestination();
                    }
                    else
                    {
                        GameObjectRayHit objectRayHit = cursorRayHit.ClosestObjectRayHit;
                        MeshRayHit       meshRayHit   = objectRayHit.ObjectMeshHit;
                        if (meshRayHit != null)
                        {
                            _destinationObject = objectRayHit.HitObject;
                            Triangle3D destinationTriangle = meshRayHit.HitMesh.GetTriangle(meshRayHit.HitTriangleIndex);
                            destinationTriangle.TransformPoints(_destinationObject.transform.localToWorldMatrix);
                            _destinationGridCell = null;

                            _snapPosition = destinationTriangle.GetPointClosestToPoint(meshRayHit.HitPoint);
                            SnapToDestination();
                        }
                        else
                        {
                            SpriteRenderer spriteRenderer = objectRayHit.HitObject.GetComponent <SpriteRenderer>();
                            if (spriteRenderer != null)
                            {
                                _destinationGridCell = null;
                                _destinationObject   = objectRayHit.HitObject;

                                _snapPosition = Vector3Extensions.GetClosestPointToPoint(objectRayHit.ObjectBoxHit.HitBox.GetCenterAndCornerPoints(), objectRayHit.HitPoint);
                                SnapToDestination();
                            }
                        }
                    }
                }
            }
        }