private void RenderDeactivateFilteredTagsButtons() { if (GUILayout.Button(GetContentForDeactivateOnlyFilteredTagsButton(), GUILayout.Width(EditorGUILayoutEx.PreferedActionButtonWidth))) { UndoEx.RecordForToolAction(_prefabTagDatabase); PrefabTagActions.DeactivatePrefabTags(_filteredTags); } }
private void ActivateOnlyFilteredTags() { if (_filteredTags.Count != 0) { _prefabTagDatabase.DeactivateAllTags(); PrefabTagActions.ActivatePrefabTags(_filteredTags); } }