public void ReloadLaserPointer(NxrLaserPointer laserPointerIn) { this.laserPointer = laserPointerIn; if (laserPointer != null) { laserPointer.PointerIn += PointerInEventHandler; laserPointer.PointerOut += PointerOutEventHandler; } }
private void Start() { isGamePad = gameObject.name.Contains("Gamepad"); laserPointer = GetComponent <NxrLaserPointer>(); if (laserPointer != null) { laserPointer.PointerIn += PointerInEventHandler; laserPointer.PointerOut += PointerOutEventHandler; } if (!isGamePad) { controllerModel = GetComponentInChildren <NxrControllerModel>(); controllerPower = GetComponentInChildren <NibiruControllerPower>(); if (controllerModel != null) { controllerModel.gameObject.SetActive(false); } if (controllerPower != null) { controllerPower.gameObject.SetActive(false); } } #if UNITY_ANDROID NibiruTaskApi.deviceConnectState += OnDeviceConnectState; _currentStates = new NxrInstantNativeApi.Nibiru_ControllerStates(); _prevStates = new NxrInstantNativeApi.Nibiru_ControllerStates(); _currentStates.connectStatus = 0; _prevStates.connectStatus = 0; _currentStates.buttons = 0; _currentStates.touches = 0; _prevStates.buttons = 0; _prevStates.touches = 0; #endif }
private void CreateControllerModel(NxrInstantNativeApi.HoloeverDeviceType deviceType, string objName, InteractionManager.ControllerConfig mControllerConfig) { string objPath = mControllerConfig.objPath; if (deviceType == NxrInstantNativeApi.HoloeverDeviceType.LeftController) { objPath = mControllerConfig.leftCtrlObjPath; } else if (deviceType == NxrInstantNativeApi.HoloeverDeviceType.RightController) { objPath = mControllerConfig.rightCtrlObjPath; } if (objPath == null) { Debug.LogError("CreateControllerModel failed, objPath is null......" + objName); return; } GameObject go = new GameObject(objName); NxrLaserPointer mNxrLaserPointer = go.AddComponent <NxrLaserPointer>(); mNxrLaserPointer.deviceType = deviceType; go.transform.SetParent(transformCache); go.transform.localScale = Vector3.one; go.transform.localPosition = new Vector3(0, 0, 0); go.transform.localRotation = new Quaternion(0, 0, 0, 1); GameObject modelGOParent = new GameObject("model_P"); modelGOParent.transform.localScale = new Vector3(-1, 1, 1); modelGOParent.transform.localPosition = new Vector3(0, 0, 0); modelGOParent.transform.localRotation = new Quaternion(0, 0, 0, 1); modelGOParent.transform.SetParent(go.transform); GameObject modelGO = new GameObject("model"); modelGO.transform.SetParent(modelGOParent.transform); modelGO.transform.localScale = new Vector3(mControllerConfig.modelScale[0] , mControllerConfig.modelScale[1], mControllerConfig.modelScale[2]); modelGO.transform.localRotation = Quaternion.Euler(mControllerConfig.modelRotation[0], mControllerConfig.modelRotation[1], mControllerConfig.modelRotation[2]); modelGO.transform.localPosition = new Vector3(mControllerConfig.modelPosition[0] , mControllerConfig.modelPosition[1], mControllerConfig.modelPosition[2]); modelGO.AddComponent <NxrControllerModel>(); // string objPath = "/system/etc/Objs/housing_bott.obj"; Debug.Log("objPath=" + objPath); ObjModelLoader mObjModelLoader = go.GetComponent <ObjModelLoader>(); if (mObjModelLoader == null) { go.AddComponent <ObjMaterial>(); mObjModelLoader = go.AddComponent <ObjModelLoader>(); } mObjModelLoader.LoadObjFile(objPath, modelGO.transform); GameObject powerGO = new GameObject("Power"); powerGO.transform.SetParent(go.transform); MeshRenderer powerMeshRenderer = powerGO.AddComponent <MeshRenderer>(); Mesh quadMesh = new Mesh(); quadMesh.name = "QUAD"; float quadSize = 0.5f; quadMesh.vertices = new Vector3[] { new Vector3(-1 * quadSize, -1 * quadSize, 0), new Vector3(-1 * quadSize, 1 * quadSize, 0), new Vector3(1 * quadSize, 1 * quadSize, 0), new Vector3(1 * quadSize, -1 * quadSize, 0) }; quadMesh.uv = new Vector2[] { new Vector2(0, 0), new Vector2(0, 1), new Vector2(1, 1), new Vector2(1, 0) }; int[] triangles = { 0, 1, 2, 0, 2, 3 }; quadMesh.triangles = triangles; powerGO.AddComponent <MeshFilter>().mesh = quadMesh; powerGO.AddComponent <MeshCollider>(); powerGO.AddComponent <HoloeverControllerPower>(); powerGO.transform.localPosition = new Vector3(mControllerConfig.batteryPosition[0], mControllerConfig.batteryPosition[1] , mControllerConfig.batteryPosition[2]); powerGO.transform.localRotation = Quaternion.Euler(mControllerConfig.batteryRotation[0], mControllerConfig.batteryRotation[1] , mControllerConfig.batteryRotation[2]); powerGO.transform.localScale = new Vector3(mControllerConfig.batteryScale[0], mControllerConfig.batteryScale[1] , mControllerConfig.batteryScale[2]); // 射线起点 mNxrLaserPointer.SetHolderLocalPosition(new Vector3(mControllerConfig.rayStartPosition[0], mControllerConfig.rayStartPosition[1], mControllerConfig.rayStartPosition[2])); NxrTrackedDevice trackedDevice = go.AddComponent <NxrTrackedDevice>(); if (trackedDevice != null) { trackedDevice.ReloadLaserPointer(mNxrLaserPointer); trackedDevice.deviceType = deviceType; InteractionManager.NACTION_HAND_TYPE mHandType = deviceType == NxrInstantNativeApi.HoloeverDeviceType.LeftController ? InteractionManager.NACTION_HAND_TYPE.HAND_LEFT : InteractionManager.NACTION_HAND_TYPE.HAND_RIGHT; if (!DualCtrlDeviceDict.ContainsKey(mHandType)) { DualCtrlDeviceDict.Add(mHandType, trackedDevice); } else { DualCtrlDeviceDict[mHandType] = trackedDevice; } } if (deviceType == NxrInstantNativeApi.HoloeverDeviceType.LeftController) { leftObj = go; leftModelGo = modelGO; } else if (deviceType == NxrInstantNativeApi.HoloeverDeviceType.RightController) { rightObj = go; rightModelGo = modelGO; } //close NxrViewer.Instance.SwitchControllerMode(true); Debug.Log("HideGaze.ForceUseReticle3"); }