public static Callback Acquire <U, V, W, T>(Action <U, V, W, T> action, U arg1, V arg2, W arg3, T arg4) { Callback4 <U, V, W, T> callback = ObjectPools.Instance.Acquire <Callback4 <U, V, W, T> >(); callback.Handler = action; callback.Arg1 = arg1; callback.Arg2 = arg2; callback.Arg3 = arg3; callback.Arg4 = arg4; return(callback); }
public int AddTimer <T, U, V, W>(int start, int interval, Action <T, U, V> handler, T arg1, U arg2, V arg3, W arg4) { Callback4 <T, U, V, W> callback = ObjectPools.Instance.Acquire <Callback4 <T, U, V, W> >(); callback.Arg1 = arg1; callback.Arg2 = arg2; callback.Arg3 = arg3; callback.Arg4 = arg4; callback.Handler = handler; TimerTask p = GetTimerData(callback, start, interval); return(AddTimer(p)); }
public static BehaviourCallback LocalScaleTo(this Transform trans, Vector3 end) { Callback4 <Transform, Vector3, Vector3, BehaviourCallback> callback = new Callback4 <Transform, Vector3, Vector3, BehaviourCallback>(); callback.Arg1 = trans; callback.Arg2 = trans.localScale; callback.Arg3 = end; callback.Handler = (Action <Transform, Vector3, Vector3, BehaviourCallback>)LocalScaleTo; BehaviourCallback beh = new BehaviourCallback(callback, callback, callback); callback.Arg4 = beh; return(beh); }
public static BehaviourCallback FillAmount(this Image img, float startV, float endV) { Callback4 <Image, float, float, BehaviourCallback> callback = new Callback4 <Image, float, float, BehaviourCallback>(); callback.Arg1 = img; callback.Arg2 = startV; callback.Arg3 = endV; callback.Handler = (Action <Image, float, float, BehaviourCallback>)FillAmount; BehaviourCallback beh = new BehaviourCallback(callback, callback, callback); callback.Arg4 = beh; return(beh); }
public static BehaviourCallback ColorTo(this Material mat, Color startV, Color endV) { Callback4 <Material, Color, Color, BehaviourCallback> callback = new Callback4 <Material, Color, Color, BehaviourCallback>(); callback.Arg1 = mat; callback.Arg2 = startV; callback.Arg3 = endV; callback.Handler = (Action <Material, Color, Color, BehaviourCallback>)ColorTo; BehaviourCallback beh = new BehaviourCallback(callback, callback, callback); callback.Arg4 = beh; return(beh); }
public static BehaviourCallback RotateTo(this Transform trans, Quaternion end) { Callback4 <Transform, Quaternion, Quaternion, BehaviourCallback> callback = new Callback4 <Transform, Quaternion, Quaternion, BehaviourCallback>(); callback.Arg1 = trans; callback.Arg2 = trans.rotation; callback.Arg3 = end; callback.Handler = (Action <Transform, Quaternion, Quaternion, BehaviourCallback>)RotateTo; BehaviourCallback beh = new BehaviourCallback(callback, callback, callback); callback.Arg4 = beh; return(beh); }