void Start()
        {
            ThirstQuencher = GetComponentInChildren <ProximityTriggerAction>();
            ThirstQuencher.triggerStayDelegate += CheckDrinkingWhiskey;
            ThirstQuencher.triggerExitDelegate += StopDrinking;

            gulpSource = AudioManager.Inst.MakeSource("Bottle/DrinkingInGulps");
            gulpSource.transform.SetParent(VRMimic.Instance.VRCamera.transform);
            gulpSource.transform.localPosition = Vector3.up * -.4f;
            gulpSource.volume = 0;
            gulpSource.loop   = true;
            gulpSource.Play();

            myDestroyable = GetComponent <Destroyable>();
            myExplodable  = GetComponent <Explodable>();
            myExplosion   = GetComponent <Explosion>();

            //if (swishCalculator != null)
            //{
            //swishCalculator = transform.FindChild("bottle2").FindChild("Whiskey Swish").GetComponent<Swish>();
            //}
            //myExplodable.HitByExplosionDelegate += HitByExplosion;
        }
        public bool RecieveExplosion(Explosion.ExplosionInfo info)
        {
            if (HasFlag(ExplosionResponse.None))
            {
                return(false);
            }

            Vector3 direction = transform.position - info.explosionCenter;
            Vector3 blast     = Vector3.Scale(direction.normalized, info.forceMultipliers);

            //Debug.Log("I have recieved an explosion\t" + name + "\n\tForce: " + forceMultipliers);
            if (HasFlag(ExplosionResponse.Rigidbody))
            {
                if (rb != null)
                {
                    if (rb.isKinematic && info.source.RemoveKinematicAttribute)
                    {
                        rb.isKinematic = false;
                        rb.useGravity  = true;
                    }
                    //Debug.Log("Applying force to " + name + "\n");
                    rb.AddForce(blast, ForceMode.Impulse);
                }
            }
            if (HasFlag(ExplosionResponse.Haptics))
            {
                if (info.explosionSequence != null)
                {
                    var Where = HardlightSuit.Find().FindNearestFlag(info.explosionCenter, 5);
                    HardlightSuit.Find().EmanatingHit(Where, info.explosionSequence, .25f, 8);
                }
            }
            if (HasFlag(ExplosionResponse.Fireworks))
            {
                //Create a visual effect at the point of impact?
            }
            if (HasFlag(ExplosionResponse.ChainReaction))
            {
                StartCoroutine(StartChainReaction(info));
            }
            if (HasFlag(ExplosionResponse.Destroyable))
            {
                Destroyable breakable = GetComponent <Destroyable>();
                if (breakable != null)
                {
                    //Debug.Log(info.BlastStrength() + "  \n" + blast + "\n");
                    breakable.DestroyableHit(info.BlastStrength(), blast);
                }
            }
            if (HasFlag(ExplosionResponse.CallScript))
            {
                if (WhenExploded != null)
                {
                    WhenExploded.Invoke(info);
                }
                //Delegate to call
                if (HitByExplosionDelegate != null)
                {
                    HitByExplosionDelegate.Invoke(info);
                }
            }

            return(true);
        }