public void Dirty_Not_Equals_Null_Should_Be_True() { var dirty = new DirtyObject { Name = "some" }; (dirty != null).Should().Be(true); }
public void Dirty_Not_Equals_Self_Should_Be_False() { var dirty = new DirtyObject { Name = "some" }; (dirty != dirty).Should().Be(false); }
public void Dirty_Equals_Self_Should_Be_True() { var dirty = new DirtyObject { Name = "some" }; (dirty == dirty).Should().Be(true); }
public void Dirty_Equals_Null_Should_Be_False() { var dirty = new DirtyObject { Name = "some" }; (dirty == null).Should().Be(false); }
public void Pristine_Not_Equals_Self_Should_Be_False() { var pristine = new DirtyObject(); (pristine != pristine).Should().Be(false); }
public void Pristine_Equals_Self_Should_Be_True() { var pristine = new DirtyObject(); (pristine == pristine).Should().Be(true); }
public void Pristine_Equals_Null_Should_Be_True() { var pristine = new DirtyObject(); (pristine == null).Should().Be(true); }