public AddMessage ( string message, System.Windows.Media.Brush messageColor ) : void | ||
message | string | |
messageColor | System.Windows.Media.Brush | |
Résultat | void |
/// <summary> /// Add a logging message to the progress window. /// </summary> /// <remarks> /// This method can be called from worker thread. /// </remarks> public void AddMessage(MessageLevel level, string message) { if (!_uiDispatcher.CheckAccess()) { _uiDispatcher.BeginInvoke(new Action <MessageLevel, string>(AddMessage), DispatcherPriority.Send, level, message); return; } if (IsOpen) { Brush messageBrush; // select message color based on MessageLevel value. // these colors match the colors in the console, which are set in MyHostUI.cs if (SystemParameters.HighContrast) { // Use the plain System brush messageBrush = SystemColors.ControlTextBrush; } else { switch (level) { case MessageLevel.Debug: messageBrush = Brushes.DarkGray; break; case MessageLevel.Error: messageBrush = Brushes.Red; break; case MessageLevel.Warning: messageBrush = Brushes.Magenta; break; default: messageBrush = Brushes.Black; break; } } _currentWindow.AddMessage(message, messageBrush); } }
/// <summary> /// Add a logging message to the progress window. /// </summary> /// <remarks> /// This method can be called from worker thread. /// </remarks> public void AddMessage(LogMessageLevel level, string message) { if (!_uiDispatcher.CheckAccess()) { _uiDispatcher.BeginInvoke(new Action <LogMessageLevel, string>(AddMessage), level, message); return; } if (IsOpen) { Brush messageBrush; // select message color based on LogMessageLevel value. // these colors match the colors in the console, which are set in MyHostUI.cs switch (level) { case LogMessageLevel.Debug: messageBrush = Brushes.DarkGray; break; case LogMessageLevel.Error: messageBrush = Brushes.Red; break; case LogMessageLevel.Warning: messageBrush = Brushes.Magenta; break; default: messageBrush = Brushes.Black; break; } _currentWindow.AddMessage(message, messageBrush); } else { throw new InvalidOperationException(); } }