public void MultipleSetsAccessSameMemeory() { var engine = new Engine(); engine.Ints.Add(3); Assert.Equal(1, engine.Ints.Count()); Assert.Equal(3, engine.Ints.Single()); var engine2 = new Engine(); Assert.Equal(1, engine2.Ints.Count()); Assert.Equal(3, engine2.Ints.Single()); engine.Ints.Add(6); Assert.Equal(2, engine.Ints.Count()); Assert.Equal(6, engine.Ints.Last()); Assert.Equal(2, engine2.Ints.Count()); Assert.Equal(6, engine2.Ints.Last()); var engine3 = new Engine2(); Assert.Equal(2, engine3.Ints.Count()); Assert.Equal(6, engine3.Ints.Last()); }
public void ThrowsSetTypeMisMatchException() { var engine = new Engine(); Assert.Throws<SetTypeMisMatchException>(() => new TypeMisMatchEngine()); }
public void EngineInitsSets() { var engine = new Engine(); Assert.True(engine.Ints != null); }