/// <summary>
 /// Get a list of accessible desktop objects.
 /// </summary>
 /// <param name="desired_access">The desired access for the desktops.</param>
 /// <returns>The list of desktops.</returns>
 public IEnumerable <NtDesktop> GetAccessibleDesktops(DesktopAccessRights desired_access)
 {
     foreach (string desktop in Desktops)
     {
         using (ObjectAttributes obj_attr = new ObjectAttributes(desktop, AttributeFlags.CaseInsensitive, this))
         {
             var result = NtDesktop.Open(obj_attr, 0, desired_access, false);
             if (result.IsSuccess)
             {
                 yield return(result.Result);
             }
         }
     }
 }
Exemple #2
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 /// <summary>
 /// Get a list of accessible desktop objects.
 /// </summary>
 /// <param name="desired_access">The desired access for the desktops.</param>
 /// <returns>The list of desktops.</returns>
 public IEnumerable <NtDesktop> GetAccessibleDesktops(DesktopAccessRights desired_access)
 {
     using (var list = new DisposableList <NtDesktop>()) {
         foreach (string desktop in Desktops)
         {
             using (ObjectAttributes obj_attr = new ObjectAttributes(desktop, AttributeFlags.CaseInsensitive, this)) {
                 var result = NtDesktop.Open(obj_attr, 0, desired_access, false);
                 if (result.IsSuccess)
                 {
                     list.Add(result.Result);
                 }
             }
         }
         return(list.ToArrayAndClear());
     }
 }
Exemple #3
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        /// <summary>
        /// Enumerate window handles.
        /// </summary>
        /// <param name="desktop">Desktop containing the Windows. Optional.</param>
        /// <param name="parent">The parent Window. Optional.</param>
        /// <param name="enum_children">True to enumerate child Windows.</param>
        /// <param name="hide_immersive">Hide immersive Windows.</param>
        /// <param name="thread_id">The thread ID that owns the Window.</param>
        /// <param name="throw_on_error">True to throw on error.</param>
        /// <returns>The enumerated Window Handles.</returns>
        public static NtResult <IEnumerable <NtWindow> > GetWindows(NtDesktop desktop, NtWindow parent,
                                                                    bool enum_children, bool hide_immersive, int thread_id, bool throw_on_error)
        {
            int count = 64;

            while (true)
            {
                IntPtr[] handles = new IntPtr[count];
                NtStatus status  = NtSystemCalls.NtUserBuildHwndList(desktop.GetHandle(), parent.Handle, enum_children,
                                                                     hide_immersive, thread_id, handles.Length, handles, out int required_count);
                if (status.IsSuccess())
                {
                    return(handles.Take(required_count).Select(i => new NtWindow(i)).CreateResult());
                }
                if (status != NtStatus.STATUS_BUFFER_TOO_SMALL || count > required_count)
                {
                    return(status.CreateResultFromError <IEnumerable <NtWindow> >(throw_on_error));
                }
                count = required_count;
            }
        }
Exemple #4
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 protected override sealed NtResult <NtDesktop> OpenInternal(ObjectAttributes obj_attributes,
                                                             DesktopAccessRights desired_access, bool throw_on_error)
 {
     return(NtDesktop.Open(obj_attributes, CreateDesktopFlags.None, desired_access, throw_on_error));
 }
Exemple #5
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 /// <summary>
 /// Enumerate window handles.
 /// </summary>
 /// <param name="desktop">Desktop containing the Windows. Optional.</param>
 /// <param name="parent">The parent Window. Optional.</param>
 /// <param name="enum_children">True to enumerate child Windows.</param>
 /// <param name="hide_immersive">Hide immersive Windows.</param>
 /// <param name="thread_id">The thread ID that owns the Window.</param>
 /// <returns>The enumerated Window Handles.</returns>
 public static IEnumerable <NtWindow> GetWindows(NtDesktop desktop, NtWindow parent,
                                                 bool enum_children, bool hide_immersive, int thread_id)
 {
     return(GetWindows(desktop, parent, enum_children, hide_immersive, thread_id, true).Result);
 }