public void RelativeNameWithBackwardsSlashes() { string filename = @"C:\game\source\file.lua"; string baseDirectory = @"C:\game\"; SourceCode source = new SourceCode(filename, baseDirectory, ""); Assert.AreEqual("source/file.lua", source.RelativeName); }
public void RelativeName() { string filename = "C:/game/source/file.lua"; string baseDirectory = "C:/game/"; SourceCode source = new SourceCode(filename, baseDirectory, ""); Assert.AreEqual("source/file.lua", source.RelativeName); }
public void SetUp() { string contents = "function table.copy(t)\n" + " local copy = {}\n" + " for key, value in pairs(t) do\n" + " copy[key] = value\n" + " end\n" + " return copy\n" + "end"; source = new SourceCode(contents); }
public void SetUp() { baseDirectory = "C:/lua/Weapons/"; filename = "C:/lua/Weapons/Shotgun.lua"; string[] contentsArray = new string[] { "class 'Shotgun' (Weapon)", "" , "function Shotgun:Fire()" , " // Fire weapon" , "end" }; contents = String.Join("\n", contentsArray); sourceCode = new SourceCode(filename, baseDirectory, contents); }
public Declaration(SourceCode source, int line, int coloumn) { SourceCode = source; Line = line; Column = coloumn; }
public override void RunFromArgs(string[] args) { string generatorName = null; string outName = null; OptionSet optionSet = new OptionSet() { {"g|generator=", x => generatorName = x}, {"o|out=", x => outName = x} }; List<string> codeDirs = optionSet.Parse(args); if (String.IsNullOrWhiteSpace(generatorName)) { generatorName = "Static"; } if (codeDirs.Count == 0) { codeDirs.Add("%game%"); } IOutputGenerator generator = CreateGenerator(generatorName); generator.Out = outName; SparkParser parser = new SparkParser(); Game game = new Game(); foreach (string unformattedCodeDir in codeDirs) { string codeDir = FormatFolderPath(unformattedCodeDir); string[] ignoreList; try { ignoreList = File.ReadAllLines(Utils.PathInExecutingDir("ns2docs-ignore.txt")); } catch (FileNotFoundException) { ignoreList = new string[0]; } IEnumerable<string> files = FindFiles(codeDir, ignoreList); foreach (string file in files) { string contents = ReadAllText(file); contents = contents.Replace("Copyright \uFFFD", "Copyright ©"); SourceCode sourceCode = new SourceCode(file, codeDir, contents); sourceCode.LastWriteTime = new FileInfo(file).LastWriteTime; sourceCode.PredictLibrary(); try { parser.ParseSourceCode(game, sourceCode); Console.WriteLine(String.Format(Resources.ParsedLuaFile, sourceCode.RelativeName)); } catch (ParseException e) { var msg = String.Format(Resources.ParseError, file, e.InnerException.Message); Console.WriteLine(msg); if (Debugger.IsAttached) { throw e; } } } } game.ReapPotentialStaticFields(); GenerateDocumentation(generator, game); }