public void Init(InputMappingController controller, string text, AbstractKey key) { this.controller = controller; label.text = text; this.key = key; RefreshColor(); }
public void Init(InputMappingController controller, AbstractKey key) { this.controller = controller; this.key = key; UpdateText(); RefreshColor(); }
public void Init(InputMappingController controller, int index) { this.controller = controller; this.index = index; key = controller.currentCompoundKeys[index]; RefreshDisplay(); }
public void Init(InputMappingController controller) { this.controller = controller; gameObject.SetActive(false); }