static BindingManager()
        {
            // Keyboard
            DefaultKeyboardBindings = new KeyboardBindingData();

            DefaultKeyboardBindings.Add(BindingNames.Enter, Keys.F);
            DefaultKeyboardBindings.Add(BindingNames.Jump, Keys.Space);
            DefaultKeyboardBindings.Add(BindingNames.Attack, Keys.F);
            DefaultKeyboardBindings.Add(BindingNames.Unleash, Keys.D);
            DefaultKeyboardBindings.Add(BindingNames.Retry, Keys.T);

            DefaultKeyboardBindings.Add(BindingNames.Horz + "-pos", Keys.L);
            DefaultKeyboardBindings.Add(BindingNames.Horz + "-neg", Keys.J);
            DefaultKeyboardBindings.Add(BindingNames.Vert + "-pos", Keys.I);
            DefaultKeyboardBindings.Add(BindingNames.Vert + "-neg", Keys.K);


            // Gamepad
            DefaultGamepadBindings = new GamepadBindingData();

            DefaultGamepadBindings.Add(BindingNames.Jump, Buttons.A);
            DefaultGamepadBindings.Add(BindingNames.Attack, Buttons.X);
            DefaultGamepadBindings.Add(BindingNames.Unleash, Buttons.LeftTrigger, Buttons.RightTrigger);
            DefaultGamepadBindings.Add(BindingNames.Retry, Buttons.RightStick);


            // Combination
            DefaultBindings = new CombinedBindingData(DefaultKeyboardBindings,
                                                      DefaultGamepadBindings, new GamepadBindingData(DefaultGamepadBindings));

            DefaultBindings.Gamepad1.RumbleEnabled = true;
            DefaultBindings.Gamepad2.RumbleEnabled = true;
        }
 public CombinedBindingData(KeyboardBindingData keyboard, GamepadBindingData gamepad1, GamepadBindingData gamepad2)
 {
     Keyboard          = keyboard;
     Gamepad1          = gamepad1;
     Gamepad2          = gamepad2;
     InputSourceLayout = new InputSourceLayoutData();
 }
 public CombinedBindingData(CombinedBindingData other)
 {
     Keyboard          = new KeyboardBindingData(other.Keyboard);
     Gamepad1          = new GamepadBindingData(other.Gamepad1);
     Gamepad2          = new GamepadBindingData(other.Gamepad2);
     InputSourceLayout = new InputSourceLayoutData(other.InputSourceLayout);
 }
 public GamepadBindingData(GamepadBindingData other)
 {
     Mapping = new Dictionary <string, List <Buttons> >(other.Mapping);
 }