private Exportable GetExportableData() { Exportable ex = new Exportable(); CharaMakeViewModel cm = Parent.CharaMake; EquipmentSelectViewModel es = Parent.EquipmentSelect; ex.Race = cm.SelectedRace; ex.Tribe = cm.SelectedTribe; ex.Sex = cm.SelectedSex; ex.Mainhand = es.MainhandSelect.SelectedEquipment; ex.Head = es.HeadSelect.SelectedEquipment; ex.Body = es.BodySelect.SelectedEquipment; ex.Hands = es.HandsSelect.SelectedEquipment; ex.Legs = es.LegsSelect.SelectedEquipment; ex.Feet = es.FeetSelect.SelectedEquipment; ex.Offhand = es.OffhandSelect.SelectedEquipment; ex.Ears = es.EarsSelect.SelectedEquipment; ex.Neck = es.NeckSelect.SelectedEquipment; ex.Wrist = es.WristSelect.SelectedEquipment; ex.RingLeft = es.RingLSelect.SelectedEquipment; ex.RingRight = es.RingRSelect.SelectedEquipment; return(ex); }
public void Export() { // System.Diagnostics.Debug.WriteLine(Parent.EquipmentSelect.MainhandSelect.SelectedEquipment); // not needed for now //CharaMakeTypeStruct[] sheet = Data.LoadCharaMakeType(Parent.Realm); Quad bbase = new Quad(0); Exportable ex = GetExportableData(); var meshes = new List <Mesh>(); var skeletons = new List <SklbFile>(); var paps = new List <PapFile>(); //ignore mainhand/offhand //face // var faceMdl = PathFormatter.Instance.GetFaceModelPath(ex.Tribe, ex.Sex, 1); // string faceSkele = ""; int what = 1; // while (faceSkele == "") // faceSkele = PathFormatter.Instance.GetFaceSkeletonPath(ex.Tribe, ex.Sex, what++); //body // string bodyMdl = ""; // what = 1; // while (bodyMdl == "") // bodyMdl = PathFormatter.Instance.GetBodyModelPath(ex.Tribe, ex.Sex, what++); var bodySkele = PathFormatter.Instance.GetBodySkeletonPath(ex.Tribe, ex.Sex); //hair // var hairMdl = PathFormatter.Instance.GetHairModelPath(ex.Tribe, ex.Sex, 1); // var hairSkele = PathFormatter.Instance.GetHairSkeletonPath(ex.Tribe, ex.Sex, 1); //equipment //no mainhand, met // Quad shisTest = new Quad { Value1 = 36, Value2 = 1 }; // var topMesh = InitEquipMesh(ex.Tribe, ex.Sex, shisTest, EquipSlotKey.Body); // var glvMesh = InitEquipMesh(ex.Tribe, ex.Sex, shisTest, EquipSlotKey.Hands); // var dwnMesh = InitEquipMesh(ex.Tribe, ex.Sex, shisTest, EquipSlotKey.Legs); // var shoMesh = InitEquipMesh(ex.Tribe, ex.Sex, shisTest, EquipSlotKey.Feet); // var topMesh = InitEquipMesh(ex.Tribe, ex.Sex, Quad.Zero, EquipSlotKey.Body); // var glvMesh = InitEquipMesh(ex.Tribe, ex.Sex, Quad.Zero, EquipSlotKey.Hands); // var dwnMesh = InitEquipMesh(ex.Tribe, ex.Sex, Quad.Zero, EquipSlotKey.Legs); // var shoMesh = InitEquipMesh(ex.Tribe, ex.Sex, Quad.Zero, EquipSlotKey.Feet); var topMesh = InitEquipMesh(ex.Tribe, ex.Sex, ex.Body); var dwnMesh = InitEquipMesh(ex.Tribe, ex.Sex, ex.Legs); // var topMesh = InitEquipMesh(ex.Tribe, ex.Sex, ex.Body); // Quad gaiuass = new Quad {Value1 = 9063, Value2 = 1}; // var topMesh = InitEquipMesh(ex.Tribe, ex.Sex, gaiuass, EquipSlotKey.BodyNoHeadHandsLegsFeet); // var topMesh = InitNonVariantMesh("chara/equipment/e9063/model/c0501e9063_top.mdl"); // var topMesh = InitEquipMesh(ex.Tribe, ex.Sex, ex.Body); // var glvMesh = InitEquipMesh(ex.Tribe, ex.Sex, ex.Hands); // var dwnMesh = InitEquipMesh(ex.Tribe, ex.Sex, ex.Legs); // var shoMesh = InitEquipMesh(ex.Tribe, ex.Sex, ex.Feet); // no pap // paps.Add(InitPap("chara/human/c0201/animation/a0001/bt_common/resident/move_a.pap")); // paps.Add(InitPap("chara/human/c0201/animation/a0001/bt_common/resident/idle.pap")); // paps.Add(InitPap("chara/human/c0501/animation/a0001/bt_common/resident/move_a.pap")); // meshes.Add(InitNonVariantMesh(faceMdl)); // meshes.Add(InitNonVariantMesh(bodyMdl)); // meshes.Add(InitNonVariantMesh(hairMdl)); // meshes.Add(metMesh); meshes.Add(topMesh); // meshes.Add(glvMesh); meshes.Add(dwnMesh); // meshes.Add(shoMesh); skeletons.Add(InitSklb(bodySkele)); // skeletons.Add(InitSklb(faceSkele)); // skeletons.Add(InitSklb(hairSkele)); int result = FbxExport.ExportFbx("testnew.fbx", meshes, skeletons, paps); MessageBox.Show($"Export ended with result {result}", "Export", MessageBoxButton.OK, MessageBoxImage.Information); }