public FlashlightVignette() { circle = new CircleSprite { Radius = VisibleRadius, LineThickness = 0, FillColor = Color.Transparent, }; }
public BubbleGlow(float speed, float rotation, CircleSprite bubbleCircle) : base() { this.bubbleCircle = bubbleCircle; this.rotation = rotation; float glowAniSpeed = 4000 / speed; float glowAniEndDelay = 250 / speed; Animation.Animate(0f, 2, glowAniSpeed, repeat: true, repeatDelay: glowAniEndDelay); }
public SpawnIndicator(Spawner parent) { this.parent = parent; circle = new CircleSprite() { Radius = 0f, LineThickness = 0f, Subdivisions = parent.Subdivisions, }; }
private void KeepPlayerInbounds(CircleSprite arenaCircle, Vector2 newPos) { float distance = Vector2.Distance(arenaCircle.Center, newPos); // is it outside the circle? if (distance > Math.Abs(Radius - arenaCircle.Radius)) { var collision = newPos - arenaCircle.Center; var radians = (float)Math.Atan2(collision.Y, collision.X); Center = new Vector2( arenaCircle.Center.X + (arenaCircle.Radius - Radius) * (float)Math.Cos(radians), arenaCircle.Center.Y + (arenaCircle.Radius - Radius) * (float)Math.Sin(radians) ); } }
protected override void UpdatePosition(LevelTime levelTime, CircleSprite arenaCircle, ArenaCamera camera, bool confineCursorToScreen) { // TODO: Allow rebinding if (HasKeyboardMovement()) { Center = DoKeyboardMovement(levelTime, inputHelper.KeyboardState); } else if (HasMouseMovement()) { Center = DoMouseMovement(camera, confineCursorToScreen); } oobShadow.Center = camera.MouseToWorld(new Vector2(inputHelper.MouseState.X, inputHelper.MouseState.Y)); KeepPlayerInbounds(arenaCircle, Center); SetCenters(Center); }
public ArenaCircle() : base() { Circle = new CircleSprite() { Subdivisions = 80, PenAlignment = PenAlignment.Outset, FillColor = Color.White, Radius = Arena.ArenaRadius, Center = Vector2.Zero, LineThickness = 2, }; Hitbox = new CircleHitbox(Circle); SongPosCircle = new CircleSprite() { PenAlignment = PenAlignment.Outset, }; ScoreCircle = new CircleSprite { LineThickness = 0f, }; }
public OuterRings(Color ringColor, CircleSprite arenaCircle) { this.ringColor = ringColor; this.arenaCircle = arenaCircle; }