/// <inheritdoc/> public bool ConflictWith(Event e1, Event e2) { return func_(e1, e2); }
public bool ConflictWith(Event e1, Event e2) { return (e1.GetType() == e2.GetType()); }
public void GenerateEntityEvent(Event e) { entity_.GenerateEntityEvent(e); }
public void GenerateEntityEvent(Event e) { ApplyChange(e); }
public EventData Serialize(Event @event) { return serializer_(@event); }