public void Load(RoomSettings roomSettings)
        {
            // delete old room (if any)
            if (currentRoomTransform == null)
            {
                currentRoomTransform = transform.Find(HOLDER_NAME);
            }
            if (currentRoomTransform != null)
            {
                DestroyImmediate(currentRoomTransform.gameObject);
            }

            // create new room
            currentRoom = RoomGenerator.Generate(roomSettings);

            // create holder
            currentRoomTransform        = new GameObject(HOLDER_NAME).transform;
            currentRoomTransform.parent = transform;

            tileMap = new Transform[currentRoom.size.x, currentRoom.size.y];

            // create entities
            for (int x = 0; x < currentRoom.size.x; x++)
            {
                for (int y = 0; y < currentRoom.size.y; y++)
                {
                    // tile for every position in room
                    InstantiateTile(x, y);

                    ITile tile = currentRoom.GetTile(x, y);
                    switch (tile.type)
                    {
                    case TileType.Obstacle:
                        InstantiateObstacle((Obstacle)tile);
                        break;

                    default: break;
                    }
                }
            }

            SetupNavmeshMasks();

            floor.localScale = tileSize
                               * new Vector3(currentRoom.size.x, currentRoom.size.y);
        }
Exemple #2
0
 public void GenerateAndLoad(RoomSettings settings)
 {
     Load(RoomGenerator.Generate(settings));
 }