public void Setup(OutPort Port, NodeInfoDialog NodeInfoDialog) { this.Port = Port; PortName.text = Port.Name; PortType.text = Port.TypesToString(); PortNameButton.onClick.AddListener(() => NodeInfoDialog.SelectDetailsModeFor(this)); }
public void Setup(InPort Port, NodeInfoDialog NodeInfoDialog) { this.Port = Port; PortName.text = Port.Name; PortType.text = Port.TypesToString(); PortNameButton.onClick.AddListener(() => NodeInfoDialog.SelectDetailsModeFor(this)); bool contentHasChanged = false; DefaultValueInput.gameObject.AddComponent <UIEventRedirector>().Setup(() => { if (UpdateDV()) { DefaultValueInput.text = DataTreatment.GetDataEditable(dv.Data); } contentHasChanged = false; }, null); DefaultValueInput.onEndEdit.AddListener((s) => { if (contentHasChanged) { //if (s == "") { // TODO Delete default value // Port.Component.Graph.RemoveDefaultValue(Port); // Debug.Log("removing dv from port: " + Port.Name); //} else { // TODO Check data types, if string, ok. // If number, try to parse. if (UpdateDV()) { dv.SetData(s); RefreshDefaultValueShown(); } else { Port.Component.Graph.AddDefaultValue(s, Port); RefreshDefaultValueShown(); } //} } else { RefreshDefaultValueShown(); } }); DefaultValueInput.onValueChanged.AddListener((s) => { contentHasChanged = true; }); SelectVariable.onClick.AddListener(() => { NodeInfoDialog.SelectVariableModeFor(this); }); ClearVariable.onClick.AddListener(() => { Port.Component.Graph.RemoveDefaultValue(Port); RefreshDefaultValueShown(); }); RefreshDefaultValueShown(); }