public Map(int Offset, GBAROM ROM, int CurrentBank, int CurrentMap) { offset = Offset; originROM = ROM; currentBank = (byte)CurrentBank; currentMap = (byte)CurrentMap; rawHeaderOrig = originROM.GetData(offset, 0x1C); rawHeader = (byte[])rawHeaderOrig.Clone(); LoadMapHeaderFromRaw(); if (Program.mapLayouts.ContainsKey(mapLayoutIndex)) layout = Program.mapLayouts[mapLayoutIndex]; else { Program.mapLayoutNotFoundCount++; if (mapLayoutIndex > Program.maxLayout) { Program.maxLayout = mapLayoutIndex; } } }
public MapLayout(int index, int offset, GBAROM ROM) { layoutIndex = (byte)index; originROM = ROM; if (Program.currentGame.RomType == "FRLG") rawHeaderOrig = originROM.GetData(offset, 0x1C); else rawHeaderOrig = originROM.GetData(offset, 0x18); rawHeader = (byte[])rawHeaderOrig.Clone(); LoadLayoutHeaderFromRaw(); if (borderBlocksPointer > 0 && borderBlocksPointer < Program.ROM.Length) { rawBorderOrig = originROM.GetData(borderBlocksPointer, borderWidth * borderHeight * 4); rawBorder = (byte[])rawBorderOrig.Clone(); LoadBorderFromRaw(); } if (mapDataPointer > 0 && mapDataPointer < Program.ROM.Length) { rawLayoutOrig = originROM.GetData(mapDataPointer, layoutWidth * layoutHeight * 4); rawLayout = (byte[])rawLayoutOrig.Clone(); LoadLayoutFromRaw(); } }
public MapTileset(int Offset, GBAROM ROM) { offset = Offset; originROM = ROM; byte[] temp = originROM.GetData(offset, 0x4); isCompressed = temp[0]; isSecondary = temp[1]; buffer1 = temp[2]; buffer2 = temp[3]; imagePointer = originROM.ReadPointer(offset + 0x4); imagePalsPointer = originROM.ReadPointer(offset + 0x8); blocksPointer = originROM.ReadPointer(offset + 0xC); if (Program.currentGame.RomType == "FRLG") { animationPointer = originROM.ReadPointer(offset + 0x10); behaviorPointer = originROM.ReadPointer(offset + 0x14); } else if (Program.currentGame.RomType == "E") { behaviorPointer = originROM.ReadPointer(offset + 0x10); animationPointer = originROM.ReadPointer(offset + 0x14); } blockSet = new Blockset(blocksPointer, behaviorPointer, (isSecondary & 1) == 1, originROM); }
public void ReadData(GBAROM rom, int offset, int length) { hasBeenEdited = false; data.Clear(); try { data.AddRange(rom.GetData(offset, length)); } catch (ArgumentException) { throw; } }
public Blockset(int blocksPointer, int behaviorsPointer, bool isSecondary, GBAROM ROM) { originROM = ROM; if(!isSecondary) blocks = new Block[Program.currentGame.MainTSBlocks]; else blocks = new Block[0x400 - Program.currentGame.MainTSBlocks]; //this needs fixing for (int i = 0; i < blocks.Length; i++) { byte[] rawBehaviorData = null; int isTriple = 0; if (Program.currentGame.RomType == "FRLG") rawBehaviorData = originROM.GetData(behaviorsPointer + (i * 4), 4); else if (Program.currentGame.RomType == "E") rawBehaviorData = originROM.GetData(behaviorsPointer + (i * 2), 2); Behavior behavior = new Behavior(rawBehaviorData); if (behavior.GetBackground() == 3) isTriple = 1; else if (behavior.GetBackground() == 4) isTriple = 2; byte[] rawTileData = originROM.GetData(blocksPointer + (i * 16) + ((isTriple == 2) ? 8 : 0), ((isTriple == 0) ? 16 : 24)); short[] tileData = new short[(int)Math.Ceiling((double)(rawTileData.Length / 2))]; Buffer.BlockCopy(rawTileData, 0, tileData, 0, rawTileData.Length); Tile[] tiles = new Tile[(isTriple == 0) ? 8 : 12]; for (int j = 0; j < tiles.Length; j++) tiles[j] = new Tile(tileData[j] & 0x3FF, (tileData[j] & 0xF000) >> 12, (tileData[j] & 0x400) == 0x400, (tileData[j] & 0x800) == 0x800); blocks[i] = new Block(tiles,behavior); } }