/// <summary>
        /// This indicator returns 1 when we have n of consecutive bars down, otherwise returns 0. A down bar is defined as a bar where the close is below the open and the bars makes a lower high and a lower low. You can adjust the specific requirements with the indicator options.
        /// </summary>
        /// <returns></returns>
        public NBarsDown NBarsDown(Data.IDataSeries input, int barCount, bool barDown, bool lowerHigh, bool lowerLow)
        {
            if (cacheNBarsDown != null)
            {
                for (int idx = 0; idx < cacheNBarsDown.Length; idx++)
                {
                    if (cacheNBarsDown[idx].BarCount == barCount && cacheNBarsDown[idx].BarDown == barDown && cacheNBarsDown[idx].LowerHigh == lowerHigh && cacheNBarsDown[idx].LowerLow == lowerLow && cacheNBarsDown[idx].EqualsInput(input))
                    {
                        return(cacheNBarsDown[idx]);
                    }
                }
            }

            lock (checkNBarsDown)
            {
                checkNBarsDown.BarCount = barCount;
                barCount = checkNBarsDown.BarCount;
                checkNBarsDown.BarDown = barDown;
                barDown = checkNBarsDown.BarDown;
                checkNBarsDown.LowerHigh = lowerHigh;
                lowerHigh = checkNBarsDown.LowerHigh;
                checkNBarsDown.LowerLow = lowerLow;
                lowerLow = checkNBarsDown.LowerLow;

                if (cacheNBarsDown != null)
                {
                    for (int idx = 0; idx < cacheNBarsDown.Length; idx++)
                    {
                        if (cacheNBarsDown[idx].BarCount == barCount && cacheNBarsDown[idx].BarDown == barDown && cacheNBarsDown[idx].LowerHigh == lowerHigh && cacheNBarsDown[idx].LowerLow == lowerLow && cacheNBarsDown[idx].EqualsInput(input))
                        {
                            return(cacheNBarsDown[idx]);
                        }
                    }
                }

                NBarsDown indicator = new NBarsDown();
                indicator.BarsRequired        = BarsRequired;
                indicator.CalculateOnBarClose = CalculateOnBarClose;
#if NT7
                indicator.ForceMaximumBarsLookBack256 = ForceMaximumBarsLookBack256;
                indicator.MaximumBarsLookBack         = MaximumBarsLookBack;
#endif
                indicator.Input     = input;
                indicator.BarCount  = barCount;
                indicator.BarDown   = barDown;
                indicator.LowerHigh = lowerHigh;
                indicator.LowerLow  = lowerLow;
                Indicators.Add(indicator);
                indicator.SetUp();

                NBarsDown[] tmp = new NBarsDown[cacheNBarsDown == null ? 1 : cacheNBarsDown.Length + 1];
                if (cacheNBarsDown != null)
                {
                    cacheNBarsDown.CopyTo(tmp, 0);
                }
                tmp[tmp.Length - 1] = indicator;
                cacheNBarsDown      = tmp;
                return(indicator);
            }
        }
        /// <summary>
        /// This indicator returns 1 when we have n of consecutive bars down, otherwise returns 0. A down bar is defined as a bar where the close is below the open and the bars makes a lower high and a lower low. You can adjust the specific requirements with the indicator options.
        /// </summary>
        /// <returns></returns>
        public NBarsDown NBarsDown(Data.IDataSeries input, int barCount, bool barDown, bool lowerHigh, bool lowerLow)
        {
            if (cacheNBarsDown != null)
                for (int idx = 0; idx < cacheNBarsDown.Length; idx++)
                    if (cacheNBarsDown[idx].BarCount == barCount && cacheNBarsDown[idx].BarDown == barDown && cacheNBarsDown[idx].LowerHigh == lowerHigh && cacheNBarsDown[idx].LowerLow == lowerLow && cacheNBarsDown[idx].EqualsInput(input))
                        return cacheNBarsDown[idx];

            lock (checkNBarsDown)
            {
                checkNBarsDown.BarCount = barCount;
                barCount = checkNBarsDown.BarCount;
                checkNBarsDown.BarDown = barDown;
                barDown = checkNBarsDown.BarDown;
                checkNBarsDown.LowerHigh = lowerHigh;
                lowerHigh = checkNBarsDown.LowerHigh;
                checkNBarsDown.LowerLow = lowerLow;
                lowerLow = checkNBarsDown.LowerLow;

                if (cacheNBarsDown != null)
                    for (int idx = 0; idx < cacheNBarsDown.Length; idx++)
                        if (cacheNBarsDown[idx].BarCount == barCount && cacheNBarsDown[idx].BarDown == barDown && cacheNBarsDown[idx].LowerHigh == lowerHigh && cacheNBarsDown[idx].LowerLow == lowerLow && cacheNBarsDown[idx].EqualsInput(input))
                            return cacheNBarsDown[idx];

                NBarsDown indicator = new NBarsDown();
                indicator.BarsRequired = BarsRequired;
                indicator.CalculateOnBarClose = CalculateOnBarClose;
#if NT7
                indicator.ForceMaximumBarsLookBack256 = ForceMaximumBarsLookBack256;
                indicator.MaximumBarsLookBack = MaximumBarsLookBack;
#endif
                indicator.Input = input;
                indicator.BarCount = barCount;
                indicator.BarDown = barDown;
                indicator.LowerHigh = lowerHigh;
                indicator.LowerLow = lowerLow;
                Indicators.Add(indicator);
                indicator.SetUp();

                NBarsDown[] tmp = new NBarsDown[cacheNBarsDown == null ? 1 : cacheNBarsDown.Length + 1];
                if (cacheNBarsDown != null)
                    cacheNBarsDown.CopyTo(tmp, 0);
                tmp[tmp.Length - 1] = indicator;
                cacheNBarsDown = tmp;
                return indicator;
            }
        }