public override void ModifyWeaponDamage(Player player, ref float add, ref float mult, ref float flat) { add += NinjaDamagePlayer.ModPlayer(player).NinjaDamageAdd; mult *= NinjaDamagePlayer.ModPlayer(player).NinjaDamageMult; }
public override void GetWeaponCrit(Player player, ref int crit) { crit = crit + NinjaDamagePlayer.ModPlayer(player).NinjaCrit + 4; }
public override void GetWeaponKnockback(Player player, ref float knockback) { // Adds knockback bonuses knockback += NinjaDamagePlayer.ModPlayer(player).NinjaKnockback; }