public override void ModifyWeaponDamage(Player player, ref float add, ref float mult, ref float flat)
 {
     add  += NinjaDamagePlayer.ModPlayer(player).NinjaDamageAdd;
     mult *= NinjaDamagePlayer.ModPlayer(player).NinjaDamageMult;
 }
 public override void GetWeaponCrit(Player player, ref int crit)
 {
     crit = crit + NinjaDamagePlayer.ModPlayer(player).NinjaCrit + 4;
 }
 public override void GetWeaponKnockback(Player player, ref float knockback)
 {
     // Adds knockback bonuses
     knockback += NinjaDamagePlayer.ModPlayer(player).NinjaKnockback;
 }