private void LoadContent()
        {
            kinectDevice = new Runtime();
            kinectDevice.Initialize(RuntimeOptions.UseDepthAndPlayerIndex | RuntimeOptions.UseSkeletalTracking | RuntimeOptions.UseColor);

            kinectDevice.SkeletonEngine.TransformSmooth = true;
            kinectDevice.VideoStream.Open(ImageStreamType.Video, 2, ImageResolution.Resolution640x480, ImageType.Color);
            kinectDevice.DepthStream.Open(ImageStreamType.Depth, 2, ImageResolution.Resolution320x240, ImageType.DepthAndPlayerIndex);

            kinectDevice.SkeletonFrameReady += new EventHandler <SkeletonFrameReadyEventArgs>(kinectDevice_SkeletonFrameReady);
            kinectDevice.VideoFrameReady    += new EventHandler <ImageFrameReadyEventArgs>(kinectDevice_VideoFrameReady);

            kinectAudio = new KinectAudioSource();

            kinectAudio.FeatureMode          = true;
            kinectAudio.AutomaticGainControl = false;
            kinectAudio.SystemMode           = SystemMode.OptibeamArrayOnly;

            ri           = SpeechRecognitionEngine.InstalledRecognizers().Where(r => r.Id == RecognizerId).FirstOrDefault();
            sre          = new SpeechRecognitionEngine(ri.Id);
            audioChoices = new Choices();
            audioChoices.Add("stop");
            audioChoices.Add("start");
            audioChoices.Add("kinect shutdown");
            audioChoices.Add("reset time");
            audioChoices.Add("spree");
            audioChoices.Add("reset hand");
            audioChoices.Add("faster");
            audioChoices.Add("slower");
            grammerBuilder         = new GrammarBuilder();
            grammerBuilder.Culture = ri.Culture;
            grammerBuilder.Append(audioChoices);
            grammer = new Grammar(grammerBuilder);

            sre.LoadGrammar(grammer);

            sre.SpeechRecognized += new EventHandler <SpeechRecognizedEventArgs>(sre_SpeechRecognized);

            sre.SetInputToAudioStream(kinectAudio.Start(), new SpeechAudioFormatInfo(EncodingFormat.Pcm, 16000, 16, 1, 32000, 2, null));
            sre.RecognizeAsync(RecognizeMode.Multiple);

            player = new NinjaPlayer(this);

            backGround = Content.Load <Texture2D>("wood_paneling");
            font       = Content.Load <SpriteFont>("font");

            sound = new SoundPlayer();
        }
        private void LoadContent()
        {
            kinectDevice = new Runtime();
            kinectDevice.Initialize(RuntimeOptions.UseDepthAndPlayerIndex | RuntimeOptions.UseSkeletalTracking | RuntimeOptions.UseColor);

            kinectDevice.SkeletonEngine.TransformSmooth = true;
            kinectDevice.VideoStream.Open(ImageStreamType.Video, 2, ImageResolution.Resolution640x480, ImageType.Color);
            kinectDevice.DepthStream.Open(ImageStreamType.Depth, 2, ImageResolution.Resolution320x240, ImageType.DepthAndPlayerIndex);

            kinectDevice.SkeletonFrameReady += new EventHandler<SkeletonFrameReadyEventArgs>(kinectDevice_SkeletonFrameReady);
            kinectDevice.VideoFrameReady += new EventHandler<ImageFrameReadyEventArgs>(kinectDevice_VideoFrameReady);            

            kinectAudio = new KinectAudioSource();

            kinectAudio.FeatureMode = true;
            kinectAudio.AutomaticGainControl = false;
            kinectAudio.SystemMode = SystemMode.OptibeamArrayOnly;

            ri = SpeechRecognitionEngine.InstalledRecognizers().Where(r => r.Id == RecognizerId).FirstOrDefault();
            sre = new SpeechRecognitionEngine(ri.Id);
            audioChoices = new Choices();
            audioChoices.Add("stop");
            audioChoices.Add("start");
            audioChoices.Add("kinect shutdown");
            audioChoices.Add("reset time");
            audioChoices.Add("spree");
            audioChoices.Add("reset hand");
            audioChoices.Add("faster");
            audioChoices.Add("slower");
            grammerBuilder = new GrammarBuilder();
            grammerBuilder.Culture = ri.Culture;
            grammerBuilder.Append(audioChoices);
            grammer = new Grammar(grammerBuilder);

            sre.LoadGrammar(grammer);

            sre.SpeechRecognized += new EventHandler<SpeechRecognizedEventArgs>(sre_SpeechRecognized);

            sre.SetInputToAudioStream(kinectAudio.Start(), new SpeechAudioFormatInfo( EncodingFormat.Pcm, 16000,16,1,32000,2, null));
            sre.RecognizeAsync(RecognizeMode.Multiple);

            player = new NinjaPlayer(this);

            backGround = Content.Load<Texture2D>("wood_paneling");
            font = Content.Load<SpriteFont>("font");

            sound = new SoundPlayer();
        }