public void MoveNodes(UnitPoint position, IEnumerable<INodePoint> nodes) { if (m_undoBuffer.CanCapture) m_undoBuffer.AddCommand(new EditCommandNodeMove(nodes)); foreach (INodePoint node in nodes) { node.SetPosition(position); node.Finish(); } }
public List<IDrawObject> GetHitObjects(ICanvas canvas, UnitPoint point) { List<IDrawObject> selected = new List<IDrawObject>(); foreach (ICanvasLayer layer in m_layers) { if (layer.Visible == false) continue; foreach (IDrawObject drawobject in layer.Objects) { if (drawobject.PointInObject(canvas, point)) selected.Add(drawobject); } } return selected; }
PointF Translate(UnitPoint point) { return(point.Point); }
public bool HandleMouseDown(UnitPoint mouseunitpoint, ref bool handled) { handled = false; if (m_nodes.Count == 0) // no nodes selected yet { if (m_canvas.Model.SelectedCount > 0) { foreach (IDrawObject obj in m_canvas.Model.SelectedObjects) { INodePoint p = obj.NodePoint(m_canvas, mouseunitpoint); if (p != null) m_nodes.Add(p); } } handled = m_nodes.Count > 0; if (handled) m_originPoint = mouseunitpoint; return handled; } // update selected nodes m_canvas.Model.MoveNodes(mouseunitpoint, m_nodes); m_nodes.Clear(); handled = true; m_canvas.CanvasCtrl.DoInvalidate(true); return handled; }
public PointF ToScreen(UnitPoint unitpoint) { return(m_canvas.ToScreen(unitpoint)); }
private static UnitPoint NearestPointOnLine(UnitPoint lp1, UnitPoint lp2, UnitPoint testpoint, double roundToAngleR) { if (lp1.X == testpoint.X) { UnitPoint tmp = lp1; lp1 = lp2; lp2 = tmp; } double A1 = LineAngleR(lp1, testpoint, 0); double A2 = LineAngleR(lp1, lp2, roundToAngleR); double A = A1 - A2; double h1 = (lp1.X - testpoint.X) / Math.Cos(A1); double h2 = Math.Cos(A) * h1; double x = Math.Cos(A2) * h2; double y = Math.Sin(A2) * h2; x = lp1.X - x; y = lp1.Y - y; return new UnitPoint((float)x, (float)y); }
public static UnitPoint CenterPointFrom3Points(UnitPoint p1, UnitPoint p2, UnitPoint p3) { // http://local.wasp.uwa.edu.au/~pbourke/geometry/circlefrom3/ // 3 points forms 2 lines a and b, slope of a is ma, b is mb // ma = (y2-y1) / (x2-x1) // mb = (y3-y2) / (x3-x2) double ma = (p2.Y - p1.Y) / (p2.X - p1.X); double mb = (p3.Y - p2.Y) / (p3.X - p2.X); // this is just a hacky work around for when p1-p2 are either horizontal or vertical. // A real solution should be found, but for now this will work if (double.IsInfinity(ma)) ma = 1000000000000; if (double.IsInfinity(mb)) mb = 1000000000000; if (ma == 0) ma = 0.000000000001; if (mb == 0f) mb = 0.000000000001; // centerpoint x = mamb(y1-y3) + mb(x1+x2) - ma(x2+x3) / 2(mb-ma) double center_x = (ma * mb * (p1.Y - p3.Y) + mb * (p1.X + p2.X) - ma * (p2.X + p3.X)) / (2 * (mb - ma)); double center_y = (-1 * (center_x - (p1.X + p2.X) / 2) / ma) + ((p1.Y + p2.Y) / 2); //m_Center.m_y = -1*(m_Center.x() - (pt1->x()+pt2->x())/2)/aSlope + (pt1->y()+pt2->y())/2; return new UnitPoint((float)center_x, (float)center_y); }
public static bool IsPointInLine(UnitPoint linepoint1, UnitPoint linepoint2, UnitPoint testpoint, float halflinewidth) { UnitPoint p1 = linepoint1; UnitPoint p2 = linepoint2; UnitPoint p3 = testpoint; // check bounding rect, this is faster than creating a new rectangle and call r.Contains double lineLeftPoint = Math.Min(p1.X, p2.X) - halflinewidth; double lineRightPoint = Math.Max(p1.X, p2.X) + halflinewidth; if (testpoint.X < lineLeftPoint || testpoint.X > lineRightPoint) { return(false); } double lineBottomPoint = Math.Min(p1.Y, p2.Y) - halflinewidth; double lineTopPoint = Math.Max(p1.Y, p2.Y) + halflinewidth; if (testpoint.Y < lineBottomPoint || testpoint.Y > lineTopPoint) { return(false); } // then check if it hits the endpoint if (CircleHitPoint(p1, halflinewidth, p3)) { return(true); } if (CircleHitPoint(p2, halflinewidth, p3)) { return(true); } if (p1.Y == p2.Y) // line is horizontal { double min = Math.Min(p1.X, p2.X) - halflinewidth; double max = Math.Max(p1.X, p2.X) + halflinewidth; if (p3.X >= min && p3.X <= max) { return(true); } return(false); } if (p1.X == p2.X) // line is vertical { double min = Math.Min(p1.Y, p2.Y) - halflinewidth; double max = Math.Max(p1.Y, p2.Y) + halflinewidth; if (p3.Y >= min && p3.Y <= max) { return(true); } return(false); } // using COS law // a^2 = b^2 + c^2 - 2bc COS A // A = ACOS ((a^2 - b^2 - c^2) / (-2bc)) double xdiff = Math.Abs(p2.X - p3.X); double ydiff = Math.Abs(p2.Y - p3.Y); double aSquare = Math.Pow(xdiff, 2) + Math.Pow(ydiff, 2); double a = Math.Sqrt(aSquare); xdiff = Math.Abs(p1.X - p2.X); ydiff = Math.Abs(p1.Y - p2.Y); double bSquare = Math.Pow(xdiff, 2) + Math.Pow(ydiff, 2); double b = Math.Sqrt(bSquare); xdiff = Math.Abs(p1.X - p3.X); ydiff = Math.Abs(p1.Y - p3.Y); double cSquare = Math.Pow(xdiff, 2) + Math.Pow(ydiff, 2); double c = Math.Sqrt(cSquare); double A = Math.Acos(((aSquare - bSquare - cSquare) / (-2 * b * c))); // once we have A we can find the height (distance from the line) // SIN(A) = (h / c) // h = SIN(A) * c; double h = Math.Sin(A) * c; // now if height is smaller than half linewidth, the hitpoint is within the line return(h <= halflinewidth); }
public static double Distance(UnitPoint p1, UnitPoint p2) { return(Distance(p1, p2, true)); }
public static UnitPoint OrthoPointD(UnitPoint lp1, UnitPoint lp2, double roundToAngleR) { return(OrthoPointR(lp1, lp2, DegressToRadians(roundToAngleR))); }
public IDrawObject CreateObject(string type, UnitPoint point, ISnapPoint snappoint) { DrawingLayer layer = ActiveLayer as DrawingLayer; if (layer.Enabled == false) return null; DrawTools.DrawObjectBase newobj = CreateObject(type); if (newobj != null) { newobj.Layer = layer; newobj.InitializeFromModel(point, layer, snappoint); } return newobj as IDrawObject; }
public static UnitPoint LinesIntersectPoint(UnitPoint lp1, UnitPoint lp2, UnitPoint lp3, UnitPoint lp4) { double x = 0; double y = 0; if (LinesIntersect(lp1, lp2, lp3, lp4, ref x, ref y, true, false, false)) { return(new UnitPoint(x, y)); } return(UnitPoint.Empty); }
public static UnitPoint FindApparentIntersectPoint(UnitPoint lp1, UnitPoint lp2, UnitPoint lp3, UnitPoint lp4, bool extendA, bool extendB) { double x = 0; double y = 0; if (LinesIntersect(lp1, lp2, lp3, lp4, ref x, ref y, true, extendA, extendB)) { return(new UnitPoint(x, y)); } return(UnitPoint.Empty); }
public static bool LinesIntersect(UnitPoint lp1, UnitPoint lp2, UnitPoint lp3, UnitPoint lp4) { double x = 0; double y = 0; return(LinesIntersect(lp1, lp2, lp3, lp4, ref x, ref y, false, false, false)); }
private static bool LinesIntersect(UnitPoint lp1, UnitPoint lp2, UnitPoint lp3, UnitPoint lp4, ref double x, ref double y, bool returnpoint, bool extendA, bool extendB) { // http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/ // line a is given by P1 and P2, point of intersect for line a (Pa) and b (Pb) // Pa = P1 + ua ( P2 - P1 ) // Pb = P3 + ub ( P4 - P3 ) // ua(x) = ub(x) and ua(y) = ub (y) // x1 + ua (x2 - x1) = x3 + ub (x4 - x3) // y1 + ua (y2 - y1) = y3 + ub (y4 - y3) // ua = ((x4-x3)(y1-y3) - (y4-y3)(x1-x3)) / ((x4-x3)(x2-x1) - (x4-x3)(y2-y1)) // ub = ((x2-x1)(y1-y3) - (y2-y1)(x1-x3)) / ((y4-y3)(x2-x1) - (x4-x3)(y2-y1)) // intersect point x = x1 + ua (x2 - x1) // intersect point y = y1 + ua (y2 - y1) double x1 = lp1.X; double x2 = lp2.X; double x3 = lp3.X; double x4 = lp4.X; double y1 = lp1.Y; double y2 = lp2.Y; double y3 = lp3.Y; double y4 = lp4.Y; double denominator = ((y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1)); if (denominator == 0) // lines are parallel { return(false); } double numerator_ua = ((x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3)); double numerator_ub = ((x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)); double ua = numerator_ua / denominator; double ub = numerator_ub / denominator; // if a line is not extended then ua (or ub) must be between 0 and 1 if (extendA == false) { if (ua < 0 || ua > 1) { return(false); } } if (extendB == false) { if (ub < 0 || ub > 1) { return(false); } } if (extendA || extendB) // no need to chck range of ua and ub if check is one on lines { x = x1 + ua * (x2 - x1); y = y1 + ua * (y2 - y1); return(true); } if (ua >= 0 && ua <= 1 && ub >= 0 && ub <= 1) { if (returnpoint) { x = x1 + ua * (x2 - x1); y = y1 + ua * (y2 - y1); } return(true); } return(false); }
static UnitPoint() { Empty = new UnitPoint(); Empty.m_x = double.NaN; Empty.m_y = double.NaN; }
protected override void OnMouseUp(MouseEventArgs e) { base.OnMouseUp(e); /* * if (m_commandType == eCommandType.pan) * { * m_panOffset.X += m_dragOffset.X; * m_panOffset.Y += m_dragOffset.Y; * m_dragOffset = new PointF(0, 0); * } */ moving = false; ispaste = false; List <IDrawObject> hitlist = null; Rectangle screenSelRect = Rectangle.Empty; if (m_selection != null) { screenSelRect = m_selection.ScreenRect(); RectangleF selectionRect = m_selection.Selection(m_canvaswrapper); if (CanvasCtrl.M_canvas.m_drawObjectId.Equals("Eraser")) { List <Line> l = CanvasCtrl.M_canvas.lines; for (int i = l.Count - 1; i >= 0; i--) { if (l[i].P2.X <screenSelRect.Left || l[i].P1.X> screenSelRect.Right || l[i].P1.Y > screenSelRect.Bottom || l[i].P1.Y < screenSelRect.Top) { } else { lines.RemoveAt(i); } } } else if (CanvasCtrl.M_canvas.m_drawObjectId.Equals("chance color")) { List <Line> l = CanvasCtrl.M_canvas.lines; for (int i = l.Count - 1; i >= 0; i--) { if (l[i].P2.X <screenSelRect.Left || l[i].P1.X> screenSelRect.Right || l[i].P1.Y > screenSelRect.Bottom || l[i].P1.Y < screenSelRect.Top) { } else { Line l1; if (lines[i].isRed) { l1 = new Line(lines[i].P1, lines[i].P2, 0, false); } else { l1 = new Line(lines[i].P1, lines[i].P2, 0, true); } lines.RemoveAt(i); lines.Add(l1); } } } else if (CanvasCtrl.M_canvas.m_drawObjectId.Equals("move")) { moving = true; //将移动状态设为正在移动 mr = new MovingRegion(screenSelRect); //新建移动范围 List <Line> selectedLines = mr.getLines(); //选中的线 lastY = e.Y; //设置初始纵轴位置 lastX = e.X; //设置初始横轴位置 List <Line> l = CanvasCtrl.M_canvas.lines; for (int i = l.Count - 1; i >= 0; i--) { if (l[i].P2.X <screenSelRect.Left || l[i].P1.X> screenSelRect.Right || l[i].P1.Y > screenSelRect.Bottom || l[i].P1.Y < screenSelRect.Top) { } else { Line l1 = new Line(l[i].P1, l[i].P2, l[i].S, l[i].isRed, l[i].Color); selectedLines.Add(l1); lines.Remove(l[i]); } } } else if (CanvasCtrl.M_canvas.m_drawObjectId.Equals("Cut")) { pr = new MovingRegion(screenSelRect); //新建移动范围 List <Line> selectedLines = pr.getLines(); //选中的线 lastY = e.Y; //设置初始纵轴位置 lastX = e.X; //设置初始横轴位置 List <Line> l = CanvasCtrl.M_canvas.lines; for (int i = l.Count - 1; i >= 0; i--) { if (l[i].P2.X <screenSelRect.Left || l[i].P1.X> screenSelRect.Right || l[i].P1.Y > screenSelRect.Bottom || l[i].P1.Y < screenSelRect.Top) { } else { Line l1 = new Line(l[i].P1, l[i].P2, l[i].S, l[i].isRed, l[i].Color); selectedLines.Add(l1); lines.Remove(l[i]); } } } else if (CanvasCtrl.M_canvas.m_drawObjectId.Equals("Copy")) { pr = new MovingRegion(screenSelRect); //新建移动范围 List <Line> selectedLines = pr.getLines(); //选中的线 lastY = e.Y; //设置初始纵轴位置 lastX = e.X; //设置初始横轴位置 List <Line> l = CanvasCtrl.M_canvas.lines; for (int i = l.Count - 1; i >= 0; i--) { if (l[i].P2.X <screenSelRect.Left || l[i].P1.X> screenSelRect.Right || l[i].P1.Y > screenSelRect.Bottom || l[i].P1.Y < screenSelRect.Top) { } else { Line l1 = new Line(l[i].P1, l[i].P2, l[i].S, l[i].isRed, l[i].Color); selectedLines.Add(l1); } } } else if (CanvasCtrl.M_canvas.m_drawObjectId.Equals("Paste")) { ispaste = true; } else if (CanvasCtrl.M_canvas.m_drawObjectId.Equals("Pai")) { List <Line> l = CanvasCtrl.M_canvas.orlines; if (e.Y >= 42 && e.Y < 177) { l.Add(new Line(new PointF(e.X, 40), new PointF(e.X, 179), Color.White, 5)); } else if (e.Y >= 257 && e.Y < 393) { l.Add(new Line(new PointF(e.X, 255), new PointF(e.X, 395), Color.White, 5)); } else if (e.Y >= 473 && e.Y < 609) { l.Add(new Line(new PointF(e.X, 470), new PointF(e.X, 608), Color.White, 5)); } else if (e.Y >= 690 && e.Y < 820) { l.Add(new Line(new PointF(e.X, 688), new PointF(e.X, 822), Color.White, 5)); } DoInvalidate(true); } else if (CanvasCtrl.M_canvas.m_drawObjectId.Equals("Jie")) { List <Line> l = CanvasCtrl.M_canvas.orlines; if (e.Y >= 42 && e.Y < 177) { l.Add(new Line(new PointF(e.X, 42), new PointF(e.X, 177), Color.Black, 2)); } else if (e.Y >= 257 && e.Y < 393) { l.Add(new Line(new PointF(e.X, 257), new PointF(e.X, 393), Color.Black, 2)); } else if (e.Y >= 473 && e.Y < 609) { l.Add(new Line(new PointF(e.X, 473), new PointF(e.X, 609), Color.Black, 2)); } else if (e.Y >= 690 && e.Y < 820) { l.Add(new Line(new PointF(e.X, 690), new PointF(e.X, 820), Color.Black, 2)); } DoInvalidate(true); } if (selectionRect != RectangleF.Empty) { // is any selection rectangle. use it for selection hitlist = m_model.GetHitObjects(m_canvaswrapper, selectionRect, m_selection.AnyPoint()); DoInvalidate(true); } else { // else use mouse point UnitPoint mousepoint = ToUnit(new PointF(e.X, e.Y)); hitlist = m_model.GetHitObjects(m_canvaswrapper, mousepoint); } m_selection = null; } if (m_commandType == eCommandType.draw && m_newObject != null) { UnitPoint mousepoint = ToUnit(m_mousedownPoint); if (m_snappoint != null) { mousepoint = m_snappoint.SnapPoint; } m_newObject.OnMouseUp(m_canvaswrapper, mousepoint, m_snappoint); } }
PointF Translate(UnitPoint point) { return point.Point; }
public static UnitPoint OrthoPointR(UnitPoint lp1, UnitPoint lp2, double roundToAngleR) { return(NearestPointOnLine(lp1, lp2, lp2, roundToAngleR)); }
public static bool CircleIntersectWithLine(UnitPoint center, float radius, UnitPoint lp1, UnitPoint lp2) { // check if both points are inside the circle, in that case the line does not intersect the circle if ((Distance(center, lp1) < radius && Distance(center, lp2) < radius)) { return(false); } // find the nearest point from the line to center, if that point is smaller than radius, // then the line does intersect the circle UnitPoint np = NearestPointOnLine(lp1, lp2, center); double dist = Distance(center, np); if (dist <= radius) { return(true); } return(false); }
public PointF ToScreen(UnitPoint unitpoint) { return m_canvas.ToScreen(unitpoint); }
public static UnitPoint NearestPointOnLine(UnitPoint lp1, UnitPoint lp2, UnitPoint tp) { return(NearestPointOnLine(lp1, lp2, tp, false)); }
public void DrawLine(ICanvas canvas, Pen pen, UnitPoint p1, UnitPoint p2) { PointF tmpp1 = ToScreen(p1); PointF tmpp2 = ToScreen(p2); //Console.WriteLine("pen:(" + pen.Color + "," + pen.Width + ") tmpp1:(" + tmpp1.X + "," + tmpp1.Y + ") tmpp2:(" + tmpp2.X + "," + tmpp2.Y+")"); PointF tp = new PointF(tmpp2.X, tmpp1.Y); canvas.Graphics.DrawLine(pen, tmpp1, tp); }
public static double LineSlope(UnitPoint p1, UnitPoint p2) { return((p2.Y - p1.Y) / (p2.X - p1.X)); }
public static UnitPoint NearestPointOnLine(UnitPoint lp1, UnitPoint lp2, UnitPoint tp, bool beyondSegment) { if (lp1.X == lp2.X) { // if both points are to below, then choose the points closest to tp.y if (beyondSegment == false && lp1.Y < tp.Y && lp2.Y < tp.Y) return new UnitPoint(lp1.X, Math.Max(lp1.Y, lp2.Y)); // if both points are above, then choose the points closest to tp.y if (beyondSegment == false && lp1.Y > tp.Y && lp2.Y > tp.Y) return new UnitPoint(lp1.X, Math.Min(lp1.Y, lp2.Y)); // else the line is on both sides and pick tp.x as y point return new UnitPoint(lp1.X, tp.Y); } if (lp1.Y == lp2.Y) { // if both points are to the right, then choose the points closest to tp.x if (beyondSegment == false && lp1.X < tp.X && lp2.X < tp.X) return new UnitPoint(Math.Max(lp1.X, lp2.X), lp1.Y); // if both points are to the left, then choose the points closest to tp.x if (beyondSegment == false && lp1.X > tp.X && lp2.X > tp.X) return new UnitPoint(Math.Min(lp1.X, lp2.X), lp1.Y); // else the line is on both sides and pick tp.x as x point return new UnitPoint(tp.X, lp1.Y); } return NearestPointOnLine(lp1, lp2, tp, 0); }
public static bool IsPointInLine(UnitPoint linepoint1, UnitPoint linepoint2, UnitPoint testpoint, float halflinewidth) { UnitPoint p1 = linepoint1; UnitPoint p2 = linepoint2; UnitPoint p3 = testpoint; // check bounding rect, this is faster than creating a new rectangle and call r.Contains double lineLeftPoint = Math.Min(p1.X, p2.X) - halflinewidth; double lineRightPoint = Math.Max(p1.X, p2.X) + halflinewidth; if (testpoint.X < lineLeftPoint || testpoint.X > lineRightPoint) return false; double lineBottomPoint = Math.Min(p1.Y, p2.Y) - halflinewidth; double lineTopPoint = Math.Max(p1.Y, p2.Y) + halflinewidth; if (testpoint.Y < lineBottomPoint || testpoint.Y > lineTopPoint) return false; // then check if it hits the endpoint if (CircleHitPoint(p1, halflinewidth, p3)) return true; if (CircleHitPoint(p2, halflinewidth, p3)) return true; if (p1.Y == p2.Y) // line is horizontal { double min = Math.Min(p1.X, p2.X) - halflinewidth; double max = Math.Max(p1.X, p2.X) + halflinewidth; if (p3.X >= min && p3.X <= max) return true; return false; } if (p1.X == p2.X) // line is vertical { double min = Math.Min(p1.Y, p2.Y) - halflinewidth; double max = Math.Max(p1.Y, p2.Y) + halflinewidth; if (p3.Y >= min && p3.Y <= max) return true; return false; } // using COS law // a^2 = b^2 + c^2 - 2bc COS A // A = ACOS ((a^2 - b^2 - c^2) / (-2bc)) double xdiff = Math.Abs(p2.X - p3.X); double ydiff = Math.Abs(p2.Y - p3.Y); double aSquare = Math.Pow(xdiff, 2) + Math.Pow(ydiff, 2); double a = Math.Sqrt(aSquare); xdiff = Math.Abs(p1.X - p2.X); ydiff = Math.Abs(p1.Y - p2.Y); double bSquare = Math.Pow(xdiff, 2) + Math.Pow(ydiff, 2); double b = Math.Sqrt(bSquare); xdiff = Math.Abs(p1.X - p3.X); ydiff = Math.Abs(p1.Y - p3.Y); double cSquare = Math.Pow(xdiff, 2) + Math.Pow(ydiff, 2); double c = Math.Sqrt(cSquare); double A = Math.Acos(((aSquare - bSquare - cSquare) / (-2 * b * c))); // once we have A we can find the height (distance from the line) // SIN(A) = (h / c) // h = SIN(A) * c; double h = Math.Sin(A) * c; // now if height is smaller than half linewidth, the hitpoint is within the line return h <= halflinewidth; }
public static double LineSlope(UnitPoint p1, UnitPoint p2) { return (p2.Y - p1.Y) / (p2.X - p1.X); }
public RectangleF HandleMouseMoveForNode(UnitPoint mouseunitpoint) { RectangleF r = RectangleF.Empty; if (m_nodes.Count == 0) return r; r = new RectangleF(m_originPoint.Point, new Size(0, 0)); r = RectangleF.Union(r, new RectangleF(mouseunitpoint.Point, new SizeF(0, 0))); if (m_lastPoint != UnitPoint.Empty) r = RectangleF.Union(r, new RectangleF(m_lastPoint.Point, new SizeF(0, 0))); m_lastPoint = mouseunitpoint; foreach (INodePoint p in m_nodes) { if (r == RectangleF.Empty) r = p.GetClone().GetBoundingRect(m_canvas); else r = RectangleF.Union(r, p.GetClone().GetBoundingRect(m_canvas)); p.SetPosition(mouseunitpoint); //m_canvas.RepaintObject(p.GetClone()); } return r; }
private static bool LinesIntersect(UnitPoint lp1, UnitPoint lp2, UnitPoint lp3, UnitPoint lp4, ref double x, ref double y, bool returnpoint, bool extendA, bool extendB) { // http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/ // line a is given by P1 and P2, point of intersect for line a (Pa) and b (Pb) // Pa = P1 + ua ( P2 - P1 ) // Pb = P3 + ub ( P4 - P3 ) // ua(x) = ub(x) and ua(y) = ub (y) // x1 + ua (x2 - x1) = x3 + ub (x4 - x3) // y1 + ua (y2 - y1) = y3 + ub (y4 - y3) // ua = ((x4-x3)(y1-y3) - (y4-y3)(x1-x3)) / ((x4-x3)(x2-x1) - (x4-x3)(y2-y1)) // ub = ((x2-x1)(y1-y3) - (y2-y1)(x1-x3)) / ((y4-y3)(x2-x1) - (x4-x3)(y2-y1)) // intersect point x = x1 + ua (x2 - x1) // intersect point y = y1 + ua (y2 - y1) double x1 = lp1.X; double x2 = lp2.X; double x3 = lp3.X; double x4 = lp4.X; double y1 = lp1.Y; double y2 = lp2.Y; double y3 = lp3.Y; double y4 = lp4.Y; double denominator = ((y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1)); if (denominator == 0) // lines are parallel return false; double numerator_ua = ((x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3)); double numerator_ub = ((x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)); double ua = numerator_ua / denominator; double ub = numerator_ub / denominator; // if a line is not extended then ua (or ub) must be between 0 and 1 if (extendA == false) { if (ua < 0 || ua > 1) return false; } if (extendB == false) { if (ub < 0 || ub > 1) return false; } if (extendA || extendB) // no need to chck range of ua and ub if check is one on lines { x = x1 + ua * (x2 - x1); y = y1 + ua * (y2 - y1); return true; } if (ua >= 0 && ua <= 1 && ub >= 0 && ub <= 1) { if (returnpoint) { x = x1 + ua * (x2 - x1); y = y1 + ua * (y2 - y1); } return true; } return false; }
public ISnapPoint SnapPoint(ICanvas canvas, UnitPoint point, List<IDrawObject> otherobj) { foreach (IDrawObject obj in m_objects) { ISnapPoint sp = obj.SnapPoint(canvas, point, otherobj, null, null); if (sp != null) return sp; } return null; }
public static bool LinesIntersect(UnitPoint lp1, UnitPoint lp2, UnitPoint lp3, UnitPoint lp4) { double x = 0; double y = 0; return LinesIntersect(lp1, lp2, lp3, lp4, ref x, ref y, false, false, false); }
public void DrawLine(ICanvas canvas, Pen pen, UnitPoint p1, UnitPoint p2) { m_canvas.DrawLine(canvas, pen, p1, p2); }
public static UnitPoint LinesIntersectPoint(UnitPoint lp1, UnitPoint lp2, UnitPoint lp3, UnitPoint lp4) { double x = 0; double y = 0; if (LinesIntersect(lp1, lp2, lp3, lp4, ref x, ref y, true, false, false)) return new UnitPoint(x, y); return UnitPoint.Empty; }
protected override void OnMouseDown(MouseEventArgs e) { m_mousedownPoint = new PointF(e.X, e.Y); // used when panning m_dragOffset = new PointF(0, 0); //移动音符放下 if (moving) { moving = false; lines.AddRange(mr.getLines()); } if (ispaste) { ispaste = false; List <Line> l = pr.getLines(); for (int i = 0; i < l.Count; i++) { Line l1 = new Line(l[i].P1, l[i].P2, l[i].S, l[i].isRed, l[i].Color); lines.Add(l1); } } if (m_drawObjectId.Equals("StartPoint")) { TestForm.setStartPoint(e.X, e.Y); } UnitPoint mousepoint = ToUnit(m_mousedownPoint); if (m_snappoint != null) { mousepoint = m_snappoint.SnapPoint; } if (m_commandType == eCommandType.select) { bool handled = false; if (m_nodeMoveHelper.HandleMouseDown(mousepoint, ref handled)) { m_commandType = eCommandType.editNode; m_snappoint = null; base.OnMouseDown(e); return; } m_selection = new SelectionRectangle(m_mousedownPoint); } /* * if (m_commandType == eCommandType.move) * { * m_moveHelper.HandleMouseDownForMove(mousepoint, m_snappoint); * } * */ if (m_commandType == eCommandType.draw) { HandleMouseDownWhenDrawing(mousepoint, null); DoInvalidate(true); } else if (m_commandType == eCommandType.symbol) { System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(TestForm)); CanvasWrapper canvastest = new CanvasWrapper(this, Graphics.FromImage(m_staticImage), ClientRectangle); canvastest.Graphics.SmoothingMode = m_smoothingMode; if (m_drawObjectId == "clef1" || m_drawObjectId == "clef2" || m_drawObjectId == "clef3" || m_drawObjectId == "clef4" || m_drawObjectId == "clef6" || m_drawObjectId == "N2" || m_drawObjectId == "N3" || m_drawObjectId == "N4" || m_drawObjectId == "N5" || m_drawObjectId == "N6" || m_drawObjectId == "N7" || m_drawObjectId == "N8" || m_drawObjectId == "N9" || m_drawObjectId == "N10" || m_drawObjectId == "N11" || m_drawObjectId == "N12" || m_drawObjectId == "s10" || m_drawObjectId == "s11" || m_drawObjectId == "s12" || m_drawObjectId == "N12" || m_drawObjectId == "N13") { // MessageBox.Show("test test " + m_drawObjectId); DrawSymbol(canvastest, e.X, e.Y, ((System.Drawing.Image)(resources.GetObject("ribbonButton_" + m_drawObjectId + ".Image"))), 1); } else if (m_drawObjectId == "bm1" || m_drawObjectId == "bm2" || m_drawObjectId == "bm3" || m_drawObjectId == "bm4" || m_drawObjectId == "bm5" || m_drawObjectId == "bm6" || m_drawObjectId == "bm7" || m_drawObjectId == "bm8" || m_drawObjectId == "bm18" || m_drawObjectId == "o11") { DrawSymbol(canvastest, e.X, e.Y, ((System.Drawing.Image)(resources.GetObject("ribbonButton_" + m_drawObjectId + ".Image"))), 0.7); } else { // MessageBox.Show("test test " + m_drawObjectId); DrawSymbol(canvastest, e.X, e.Y, ((System.Drawing.Image)(resources.GetObject("ribbonButton_" + m_drawObjectId + ".Image"))), 0.4); } canvastest.CanvasCtrl.Refresh(); } /* * if (m_commandType == eCommandType.edit) * { * if (m_editTool == null) * m_editTool = m_model.GetEditTool(m_editToolId); * if (m_editTool != null) * { * if (m_editTool.SupportSelection) * m_selection = new SelectionRectangle(m_mousedownPoint); * * eDrawObjectMouseDown mouseresult = m_editTool.OnMouseDown(m_canvaswrapper, mousepoint, m_snappoint); * // /* * // if (mouseresult == eDrawObjectMouseDown.Continue) * // { * // if (m_editTool.SupportSelection) * // m_selection = new SelectionRectangle(m_mousedownPoint); * // } * // * * / * // * if (mouseresult == eDrawObjectMouseDown.Done) * { * m_editTool.Finished(); * m_editTool = m_model.GetEditTool(m_editToolId); // continue with new tool * //m_editTool = null; * * if (m_editTool.SupportSelection) * m_selection = new SelectionRectangle(m_mousedownPoint); * } * } * DoInvalidate(true); * UpdateCursor(); * } */ base.OnMouseDown(e); }
public static UnitPoint FindApparentIntersectPoint(UnitPoint lp1, UnitPoint lp2, UnitPoint lp3, UnitPoint lp4, bool extendA, bool extendB) { double x = 0; double y = 0; if (LinesIntersect(lp1, lp2, lp3, lp4, ref x, ref y, true, extendA, extendB)) return new UnitPoint(x, y); return UnitPoint.Empty; }
public ISnapPoint SnapPoint(ICanvas canvas, UnitPoint point, Type[] runningsnaptypes, Type usersnaptype) { List<IDrawObject> objects = GetHitObjects(canvas, point); if (objects.Count == 0) return null; foreach (IDrawObject obj in objects) { ISnapPoint snap = obj.SnapPoint(canvas, point, objects, runningsnaptypes, usersnaptype); if (snap != null) return snap; } return null; }
public static bool LineIntersectWithRect(UnitPoint lp1, UnitPoint lp2, RectangleF r) { if (r.Contains(lp1.Point)) return true; if (r.Contains(lp2.Point)) return true; // the rectangle bottom is top in world units and top is bottom!, confused? // check left UnitPoint p3 = new UnitPoint(r.Left, r.Top); UnitPoint p4 = new UnitPoint(r.Left, r.Bottom); if (LinesIntersect(lp1, lp2, p3, p4)) return true; // check bottom p4.Y = r.Top; p4.X = r.Right; if (LinesIntersect(lp1, lp2, p3, p4)) return true; // check right p3.X = r.Right; p3.Y = r.Top; p4.X = r.Right; p4.Y = r.Bottom; if (LinesIntersect(lp1, lp2, p3, p4)) return true; return false; }
public static UnitPoint LineMidpoint(UnitPoint lp1, UnitPoint lp2) { UnitPoint mid = new UnitPoint(); mid.X = (lp1.X + lp2.X) / 2; mid.Y = (lp1.Y + lp2.Y) / 2; return mid; }
public static double LineAngleR(UnitPoint lp1, UnitPoint lp2, double roundToAngleR) { if (lp1.X == lp2.X) { if (lp1.Y > lp2.Y) return Math.PI * 6 / 4; if (lp1.Y < lp2.Y) return Math.PI / 2; return 0; } // first find angle A double adjacent = lp2.X - lp1.X; double opposite = lp2.Y - lp1.Y; // find angle A double A = Math.Atan(opposite / adjacent); if (adjacent < 0) // 2nd and 3rd quadrant A += Math.PI; // + 180 if (adjacent > 0 && opposite < 0) // 4th quadrant A += Math.PI * 2; // +360 if (roundToAngleR != 0) { double roundUnit = Math.Round(A / roundToAngleR); A = roundToAngleR * roundUnit; } return A; }
/* public PointF SnapPoint(PointF unitmousepoint) { return PointF.Empty; } public string Id { get { return "background"; } } * * * */ ISnapPoint ICanvasLayer.SnapPoint(ICanvas canvas, UnitPoint point, List<IDrawObject> otherobj) { throw new Exception("The method or operation is not implemented."); }
public static UnitPoint OrthoPointD(UnitPoint lp1, UnitPoint lp2, double roundToAngleR) { return OrthoPointR(lp1, lp2, DegressToRadians(roundToAngleR)); }
public static UnitPoint OrthoPointR(UnitPoint lp1, UnitPoint lp2, double roundToAngleR) { return NearestPointOnLine(lp1, lp2, lp2, roundToAngleR); }
public PointF ToScreen(UnitPoint point) { PointF transformedPoint = Translate(point); transformedPoint.Y = ScreenHeight() - transformedPoint.Y; transformedPoint.Y *= m_screenResolution * m_model.Zoom; transformedPoint.X *= m_screenResolution * m_model.Zoom; transformedPoint.X += m_panOffset.X + m_dragOffset.X; transformedPoint.Y += m_panOffset.Y + m_dragOffset.Y; return transformedPoint; }
public static UnitPoint NearestPointOnLine(UnitPoint lp1, UnitPoint lp2, UnitPoint tp) { return NearestPointOnLine(lp1, lp2, tp, false); }
public virtual void HandleMouseDownWhenDrawing(UnitPoint mouseunitpoint, ISnapPoint snappoint) { if (m_commandType == eCommandType.draw) { if (m_newObject == null) { m_newObject = m_model.CreateObject(m_drawObjectId, mouseunitpoint, snappoint); DoInvalidate(false, m_newObject.GetBoundingRect(m_canvaswrapper)); } else { if (m_newObject != null) { eDrawObjectMouseDown result = m_newObject.OnMouseDown(m_canvaswrapper, mouseunitpoint, snappoint); switch (result) { case eDrawObjectMouseDown.Done: m_model.AddObject(m_model.ActiveLayer, m_newObject); m_newObject = null; DoInvalidate(true); break; case eDrawObjectMouseDown.DoneRepeat: m_model.AddObject(m_model.ActiveLayer, m_newObject); m_newObject = m_model.CreateObject(m_newObject.Id, m_newObject.RepeatStartingPoint, null); DoInvalidate(true); break; case eDrawObjectMouseDown.Continue: break; } } } } }
/* * public PointF SnapPoint(PointF unitmousepoint) * { * return PointF.Empty; * } * public string Id * { * get { return "background"; } * } * * * */ ISnapPoint ICanvasLayer.SnapPoint(ICanvas canvas, UnitPoint point, List <IDrawObject> otherobj) { throw new Exception("The method or operation is not implemented."); }