private void button14_Click(object sender, EventArgs e) { var newGame = new NewGame(this); newGame.Show(); newGame.Closing += (o, args) => { character = new Character(); character.Player = MainStatistic; textBox1.Text = character.Player.Stats.Strength.ToString(); textBox2.Text = character.Player.Stats.Perception.ToString(); textBox3.Text = character.Player.Stats.Endurance.ToString(); textBox4.Text = character.Player.Stats.Charisma.ToString(); textBox5.Text = character.Player.Stats.Intelligence.ToString(); textBox6.Text = character.Player.Stats.Agility.ToString(); textBox7.Text = character.Player.Stats.Luck.ToString(); PlayerClass.Text = character.Player.Class.ToString(); game = new Game(); game.LevelUp(character, this); }; }
/// <summary> /// Создание новой игры, ввод и распределение параметров персонажа /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void button14_Click(object sender, EventArgs e) { var newGame = new NewGame(this); newGame.Show(); newGame.Closing += (o, args) => { character = new Character(); character.Player = MainStatistic; textBox1.Text = character.Player.Stats[0].ToString(); textBox2.Text = character.Player.Stats[1].ToString(); textBox3.Text = character.Player.Stats[2].ToString(); textBox4.Text = character.Player.Stats[3].ToString(); textBox5.Text = character.Player.Stats[4].ToString(); textBox6.Text = character.Player.Stats[5].ToString(); textBox7.Text = character.Player.Stats[6].ToString(); PlayerClass.Text = character.Player.Class; game = new Game(); game.LevelUp(character, this); }; }