public void ClearDrawVariables() { /*_debugTab.Clear(); * _apparelTab.Clear(); * _raceTab.Clear(); * _generalTab.Clear(); * _combatTab.Clear(); * _hediffTab.Clear(); * initialised = false;*/ _debugTab = null; _apparelTab = null; _raceTab = null; _generalTab = null; _combatTab = null; _hediffTab = null; _isWindowSetup = false; }
private void InitialiseWindow(Rect inRect) { _tabsList.Clear(); if (_generalTab == null) { _generalTab = new GeneralTab(); } _tabsList.Add( new TabRecord( "NVGeneralTab".Translate(), delegate { _tab = Tab.General; }, () => _tab == Tab.General ) ); if (_combatTab == null) { _combatTab = new CombatTab(); } _tabsList.Add( new TabRecord( "NVCombat".Translate(), delegate { _tab = Tab.Combat; }, () => _tab == Tab.Combat ) ); if (_raceTab == null) { _raceTab = new RaceTab(); } _tabsList.Add( new TabRecord( "NVRaces".Translate(), delegate { _tab = Tab.Races; }, () => _tab == Tab.Races ) ); if (_apparelTab == null) { _apparelTab = new ApparelTab(); } _tabsList.Add( new TabRecord( "NVApparel".Translate(), delegate { _tab = Tab.Apparel; }, () => _tab == Tab.Apparel ) ); if (_hediffTab == null) { _hediffTab = new HediffTab(); } _tabsList.Add( new TabRecord( "NVHediffs".Translate(), delegate { _tab = Tab.Bionics; }, () => _tab == Tab.Bionics ) ); if (Prefs.DevMode) { if (_debugTab == null) { _debugTab = new DebugTab(); } _tabsList.Add( new TabRecord( "NVDebugTab".Translate(), delegate { _tab = Tab.Debug; }, () => _tab == Tab.Debug ) ); } Cache.Init(); inRect.yMin += 32f; menuRect = inRect; tabRect = inRect.ContractedBy(17f); }