Exemple #1
0
        private void LoadScaleKeys()
        {
            var length = niFile.Reader.ReadInt32();

            if (length > 0)
            {
                var interpolation = (KeyType)niFile.Reader.ReadInt32();
                scaleKeyframes = new NiFloatKeyframeGroup(length, interpolation, niFile.Reader);
            }
        }
        public NiFloatData(NiFile niFile) : base(niFile)
        {
            var length = niFile.Reader.ReadInt32();

            if (length < 0)
            {
                return;
            }

            var interpolation = (KeyType)niFile.Reader.ReadInt32();

            data = new NiFloatKeyframeGroup(length, interpolation, niFile.Reader);
        }
Exemple #3
0
            public Morph(NiFile niFile, int numVertices)
            {
                var length        = niFile.Reader.ReadInt32();
                var interpolation = (KeyType)niFile.Reader.ReadInt32();

                if (length != 0)
                {
                    Keys = new NiFloatKeyframeGroup(length, interpolation, niFile.Reader);
                }

                Vectors = new Vector3[numVertices];
                for (var i = 0; i < Vectors.Length; i++)
                {
                    Vectors[i] = niFile.Reader.ReadVector3();
                }
            }
Exemple #4
0
        public NiUVData(NiFile niFile) : base(niFile)
        {
            clip = new AnimationClip()
            {
                frameRate = 15,
                legacy    = true,
                name      = "animation",
                wrapMode  = WrapMode.Loop
            };

            // U Translation
            var length = niFile.Reader.ReadInt32();

            if (length > 0)
            {
                var interpolation   = (KeyType)niFile.Reader.ReadInt32();
                var uTranslation    = new NiFloatKeyframeGroup(length, interpolation, niFile.Reader);
                var animationCurves = uTranslation.GetAnimationCurves();
                clip.SetCurve(string.Empty, typeof(Renderer), "material._MainTex_ST.z", animationCurves[0]);
            }

            // V Translation
            length = niFile.Reader.ReadInt32();
            if (length > 0)
            {
                var interpolation   = (KeyType)niFile.Reader.ReadInt32();
                var vTranslation    = new NiFloatKeyframeGroup(length, interpolation, niFile.Reader);
                var animationCurves = vTranslation.GetAnimationCurves();
                clip.SetCurve(string.Empty, typeof(Renderer), "material._MainTex_ST.w", animationCurves[0]);
            }

            // U Tiling
            length = niFile.Reader.ReadInt32();
            if (length > 0)
            {
                var interpolation   = (KeyType)niFile.Reader.ReadInt32();
                var uTiling         = new NiFloatKeyframeGroup(length, interpolation, niFile.Reader);
                var animationCurves = uTiling.GetAnimationCurves();
                clip.SetCurve(string.Empty, typeof(Renderer), "material._MainTex_ST.x", animationCurves[0]);
            }
            else
            {
                var curve = new AnimationCurve();
                curve.AddKey(0, 1);
                curve.AddKey(clip.length, 1);
                clip.SetCurve(string.Empty, typeof(Renderer), "material._MainTex_ST.x", curve);
            }

            // V Tiling
            length = niFile.Reader.ReadInt32();
            if (length > 0)
            {
                var interpolation   = (KeyType)niFile.Reader.ReadInt32();
                var vTiling         = new NiFloatKeyframeGroup(length, interpolation, niFile.Reader);
                var animationCurves = vTiling.GetAnimationCurves();
                clip.SetCurve(string.Empty, typeof(Renderer), "material._MainTex_ST.y", animationCurves[0]);
            }
            else
            {
                var curve = new AnimationCurve();
                curve.AddKey(0, 1);
                curve.AddKey(clip.length, 1);
                clip.SetCurve(string.Empty, typeof(Renderer), "material._MainTex_ST.y", curve);
            }
        }