Exemple #1
0
        public ModelScene(GameEngine game)
            : base(game)
        {
            // Create a title sprite to display the name of this scene.
            title = new VideoFont("Nibiru Engine - Model Demo Scene", @"Fonts\trebuchet", new Vector2(10, 10), Color.White);

            // Setup a camera to view this scene.
            Camera = new GameCamera(game, PlayerIndex.One, new Vector3(0, 0, 50), Vector3.Zero, Vector3.Up, 1, 10000, 250.0f);
            Camera.AllowMove = true;
            Camera.AllowPitch = true;
            Camera.AllowYaw = false;
            Camera.AllowRoll = false;
            Camera.UseKeyboard = true;

            // Setup the sky dome that will render a sky/sun around the world.
            Sky = new GameSkyDome(game, Camera);

            // Setup a game terrain that will be loaded from the heightmap image.
            Terrain = new GameTerrain2(game, Camera, Sky, @"Models\terrain", @"Models\ground");

            // Create the spaceship avatar that the camera will center around.
            spaceship = new VideoModel(Camera, @"Models\spaceship");

            Attach(title);
            Attach(spaceship);
        }
Exemple #2
0
        public SpriteScene(GameEngine game)
            : base(game)
        {
            // Create a title sprite to display the name of this scene.
            title = new VideoFont("Nibiru Engine - Sprite Demo Scene", @"Fonts\trebuchet", new Vector2(10, 10), Color.White);

            // Create some bouncing rings.
            rings = new AutomatedSprite(@"Images\threerings", new Vector2(250, 250), Color.White, 75, 75, 0, 6, 8);
            rings.Speed = new Vector2 (1, 1);

            // Create a player controlled sprite.
            skull = new ControlledSprite(PlayerIndex.One, @"Images\skullball", new Vector2(550, 550), Color.White, 75, 75, 0, 6, 8);
            skull.Speed = new Vector2(2, 2);

            Attach(title);
            Attach(rings);
            Attach(skull);
        }
Exemple #3
0
        public ParticleScene(GameEngine game)
            : base(game)
        {
            // Setup a camera to view this scene.
            Camera = new GameCamera(game, PlayerIndex.One, new Vector3(0, 0, 0), new Vector3(0, 0, 0), Vector3.Up, 1, 10000, 1.0f);
            //Camera.CurrentType = VideoCamera.Types.Third;
            //Camera.Near = 1;
            //Camera.Far = 10000;

            // Create a title sprite to display the name of this scene.
            title = new VideoFont("Nibiru Engine - Particle Demo Scene", @"Fonts\trebuchet", new Vector2(10, 10), Color.White);

            // Simply change the class of the effect to try out other effects.
            effect = new VideoParticle(Camera, @"Particles\smoke");

            Attach(title);
            Attach(effect);
        }