Exemple #1
0
        /// <summary>Sets game level</summary>
        private static void Level(LevelChoice whatToDo, Snake[] sammy)
        {
            switch (whatToDo)
            {
                case LevelChoice.StartOver:
                    CurLevel = 1;
                    break;

                case LevelChoice.NextLevel:
                    CurLevel = CurLevel + 1;
                    break;
            }

            // Initialize Snakes
            sammy[0].Head = 1;
            sammy[0].Length = 2;
            sammy[0].Alive = true;
            sammy[1].Head = 1;
            sammy[1].Length = 2;
            sammy[1].Alive = true;
            Inputs[0].Clear();
            Inputs[1].Clear();

            InitColors();

            switch (CurLevel)
            {
                case 1:
                    sammy[0].Row = 25;
                    sammy[1].Row = 25;
                    sammy[0].Col = 50;
                    sammy[1].Col = 30;
                    sammy[0].Direction = Direction.Right;
                    sammy[1].Direction = Direction.Left;
                    break;

                case 2:
                    for (int i = 20; i <= 60; i++)
                        Set(25, i, Walls);
                    sammy[0].Row = 7;
                    sammy[1].Row = 43;
                    sammy[0].Col = 60;
                    sammy[1].Col = 20;
                    sammy[0].Direction = Direction.Left;
                    sammy[1].Direction = Direction.Right;
                    break;

                case 3:
                    for (int i = 10; i <= 40; i++)
                    {
                        Set(i, 20, Walls);
                        Set(i, 60, Walls);
                    }
                    sammy[0].Row = 25;
                    sammy[1].Row = 25;
                    sammy[0].Col = 50;
                    sammy[1].Col = 30;
                    sammy[0].Direction = Direction.Up;
                    sammy[1].Direction = Direction.Down;
                    break;

                case 4:
                    for (int i = 4; i <= 30; i++)
                    {
                        Set(i, 20, Walls);
                        Set(53 - i, 60, Walls);
                    }
                    for (int i = 2; i <= 40; i++)
                    {
                        Set(38, i, Walls);
                        Set(15, 81 - i, Walls);
                    }
                    sammy[0].Row = 7;
                    sammy[1].Row = 43;
                    sammy[0].Col = 60;
                    sammy[1].Col = 20;
                    sammy[0].Direction = Direction.Left;
                    sammy[1].Direction = Direction.Right;
                    break;

                case 5:
                    for (int i = 13; i <= 39; i++)
                    {
                        Set(i, 21, Walls);
                        Set(i, 59, Walls);
                    }
                    for (int i = 23; i <= 57; i++)
                    {
                        Set(11, i, Walls);
                        Set(41, i, Walls);
                    }
                    sammy[0].Row = 25;
                    sammy[1].Row = 25;
                    sammy[0].Col = 50;
                    sammy[1].Col = 30;
                    sammy[0].Direction = Direction.Up;
                    sammy[1].Direction = Direction.Down;
                    break;

                case 6:
                    for (int i = 4; i <= 49; i++)
                    {
                        if (i > 30 || i < 23)
                        {
                            Set(i, 10, Walls);
                            Set(i, 20, Walls);
                            Set(i, 30, Walls);
                            Set(i, 40, Walls);
                            Set(i, 50, Walls);
                            Set(i, 60, Walls);
                            Set(i, 70, Walls);
                        }
                    }
                    sammy[0].Row = 7;
                    sammy[1].Row = 43;
                    sammy[0].Col = 65;
                    sammy[1].Col = 15;
                    sammy[0].Direction = Direction.Down;
                    sammy[1].Direction = Direction.Up;
                    break;

                case 7:
                    for (int i = 4; i <= 49; i += 2)
                        Set(i, 40, Walls);
                    sammy[0].Row = 7;
                    sammy[1].Row = 43;
                    sammy[0].Col = 65;
                    sammy[1].Col = 15;
                    sammy[0].Direction = Direction.Down;
                    sammy[1].Direction = Direction.Up;
                    break;

                case 8:
                    for (int i = 4; i <= 40; i++)
                    {
                        Set(i, 10, Walls);
                        Set(53 - i, 20, Walls);
                        Set(i, 30, Walls);
                        Set(53 - i, 40, Walls);
                        Set(i, 50, Walls);
                        Set(53 - i, 60, Walls);
                        Set(i, 70, Walls);
                    }
                    sammy[0].Row = 7;
                    sammy[1].Row = 43;
                    sammy[0].Col = 65;
                    sammy[1].Col = 15;
                    sammy[0].Direction = Direction.Down;
                    sammy[1].Direction = Direction.Up;
                    break;

                case 9:
                    for (int i = 6; i <= 47; i++)
                    {
                        Set(i, i, Walls);
                        Set(i, i + 28, Walls);
                    }
                    sammy[0].Row = 40;
                    sammy[1].Row = 15;
                    sammy[0].Col = 75;
                    sammy[1].Col = 5;
                    sammy[0].Direction = Direction.Up;
                    sammy[1].Direction = Direction.Down;
                    break;

                default:
                    for (int i = 4; i <= 49; i += 2)
                    {
                        Set(i, 10, Walls);
                        Set(i + 1, 20, Walls);
                        Set(i, 30, Walls);
                        Set(i + 1, 40, Walls);
                        Set(i, 50, Walls);
                        Set(i + 1, 60, Walls);
                        Set(i, 70, Walls);
                    }
                    sammy[0].Row = 7;
                    sammy[1].Row = 43;
                    sammy[0].Col = 65;
                    sammy[1].Col = 15;
                    sammy[0].Direction = Direction.Down;
                    sammy[1].Direction = Direction.Up;
                    break;
            }
        }
Exemple #2
0
        /// <summary>Main routine that controls game play</summary>
        private static void PlayNibbles()
        {
            // Initialize Snakes
            Snakes[0] = new Snake { Lives = 5, Score = 0, Color = Sammy, Body = new SnakePiece[MAXSNAKELENGTH] };
            Snakes[1] = new Snake { Lives = 5, Score = 0, Color = Jake, Body = new SnakePiece[MAXSNAKELENGTH] };

            Level(LevelChoice.StartOver, Snakes);
            var startRow1 = Snakes[0].Row;
            var startCol1 = Snakes[0].Col;
            var startRow2 = Snakes[1].Row;
            var startCol2 = Snakes[1].Col;

            var curSpeed = Speed;

            // play Nibbles until finished

            SpacePause("     Level " + CurLevel + ", Push Space");
            do
            {
                if (NumPlayers == 1)
                    Snakes[1].Row = 0;

                var number = 1; // Current number that snakes are trying to run into
                var nonum = true; // nonum = TRUE if a number is not on the screen
                int numberRow = 0, numberCol = 0, sisterRow = 0;

                var playerDied = false;
                PrintScore(NumPlayers, Snakes[0].Score, Snakes[1].Score, Snakes[0].Lives, Snakes[1].Lives);
                Music.Play("T160O1>L20CDEDCDL10ECC", true);

                do
                {
                    // Print number if no number exists
                    if (nonum)
                    {
                        do
                        {
                            numberRow = (int) (Rnd.NextDouble() * 47 + 3);
                            numberCol = (int) (Rnd.NextDouble() * 78 + 2);
                            sisterRow = numberRow + Arena[numberRow, numberCol].Sister;
                        }
                        while (PointIsThere(numberRow, numberCol, Background) || PointIsThere(sisterRow, numberCol, Background));
                        numberRow = Arena[numberRow, numberCol].RealRow;
                        nonum = false;
                        Console.ForegroundColor = Sammy;
                        Console.BackgroundColor = Background;
                        ConsoleSetCursorPosition(numberCol, numberRow);
                        Console.Write(number.ToString().Last());
                    }

                    // Delay game
                    Thread.Sleep(curSpeed);

                    // Get keyboard input & Change direction accordingly
                    while (Console.KeyAvailable)
                    {
                        var kbd = Console.ReadKey(true).Key;
                        switch (kbd)
                        {
                            case ConsoleKey.W: if (Inputs[1].Count == 0 || Inputs[1].Last() != Direction.Up) Inputs[1].Add(Direction.Up); break;
                            case ConsoleKey.S: if (Inputs[1].Count == 0 || Inputs[1].Last() != Direction.Down) Inputs[1].Add(Direction.Down); break;
                            case ConsoleKey.A: if (Inputs[1].Count == 0 || Inputs[1].Last() != Direction.Left) Inputs[1].Add(Direction.Left); break;
                            case ConsoleKey.D: if (Inputs[1].Count == 0 || Inputs[1].Last() != Direction.Right) Inputs[1].Add(Direction.Right); break;
                            case ConsoleKey.UpArrow: if (Inputs[0].Count == 0 || Inputs[0].Last() != Direction.Up) Inputs[0].Add(Direction.Up); break;
                            case ConsoleKey.DownArrow: if (Inputs[0].Count == 0 || Inputs[0].Last() != Direction.Down) Inputs[0].Add(Direction.Down); break;
                            case ConsoleKey.LeftArrow: if (Inputs[0].Count == 0 || Inputs[0].Last() != Direction.Left) Inputs[0].Add(Direction.Left); break;
                            case ConsoleKey.RightArrow: if (Inputs[0].Count == 0 || Inputs[0].Last() != Direction.Right) Inputs[0].Add(Direction.Right); break;
                            case ConsoleKey.P: SpacePause(" Game Paused ... Push Space  "); nonum = true; break;
                            default: break;
                        }
                    }

                    for (int a = 0; a < NumPlayers; a++)
                    {
                        if (Inputs[a].Count > 0)
                        {
                            var input = Inputs[a][0];
                            Inputs[a].RemoveAt(0);
                            switch (input)
                            {
                                case Direction.Up: if (Snakes[a].Direction != Direction.Down) Snakes[a].Direction = Direction.Up; break;
                                case Direction.Down: if (Snakes[a].Direction != Direction.Up) Snakes[a].Direction = Direction.Down; break;
                                case Direction.Left: if (Snakes[a].Direction != Direction.Right) Snakes[a].Direction = Direction.Left; break;
                                case Direction.Right: if (Snakes[a].Direction != Direction.Left) Snakes[a].Direction = Direction.Right; break;
                            }
                        }

                        // Move Snake
                        switch (Snakes[a].Direction)
                        {
                            case Direction.Up: Snakes[a].Row = Snakes[a].Row - 1; break;
                            case Direction.Down: Snakes[a].Row = Snakes[a].Row + 1; break;
                            case Direction.Left: Snakes[a].Col = Snakes[a].Col - 1; break;
                            case Direction.Right: Snakes[a].Col = Snakes[a].Col + 1; break;
                        }

                        // If snake hits number, respond accordingly
                        if (numberRow == (Snakes[a].Row + 1) / 2 && numberCol == Snakes[a].Col)
                        {
                            Music.Play("O0L16>CCCE", true);
                            if (Snakes[a].Length < MAXSNAKELENGTH - 30)
                                Snakes[a].Length = Snakes[a].Length + number * 4;

                            Snakes[a].Score = Snakes[a].Score + number;
                            PrintScore(NumPlayers, Snakes[0].Score, Snakes[1].Score, Snakes[0].Lives, Snakes[1].Lives);
                            number = number + 1;
                            if (number == 10)
                            {
                                EraseSnake(Snakes[0]);
                                EraseSnake(Snakes[1]);
                                ConsoleSetCursorPosition(numberCol, numberRow);
                                Console.Write(" ");
                                Level(LevelChoice.NextLevel, Snakes);
                                PrintScore(NumPlayers, Snakes[0].Score, Snakes[1].Score, Snakes[0].Lives, Snakes[1].Lives);
                                SpacePause("     Level " + CurLevel + ", Push Space");
                                if (NumPlayers == 1)
                                    Snakes[1].Row = 0;
                                number = 1;
                                if (IncreaseSpeedDuringPlay)
                                    curSpeed = Math.Max(10, curSpeed - 10);
                            }
                            nonum = true;
                        }
                    }

                    for (int a = 0; a < NumPlayers; a++)
                    {
                        // If player runs into any point, or the head of the other snake, it dies.
                        if (PointIsThere(Snakes[a].Row, Snakes[a].Col, Background) || (Snakes[0].Row == Snakes[1].Row && Snakes[0].Col == Snakes[1].Col))
                        {
                            Music.Play("O0L32EFGEFDC", true);
                            Console.BackgroundColor = Background;
                            ConsoleSetCursorPosition(numberCol, numberRow);
                            Console.Write(" ");
                            playerDied = true;
                            Snakes[a].Alive = false;
                            Snakes[a].Lives = Snakes[a].Lives - 1;
                        }
                        // Otherwise, move the snake, and erase the tail
                        else
                        {
                            Snakes[a].Head = (Snakes[a].Head + 1) % MAXSNAKELENGTH;
                            Snakes[a].Body[Snakes[a].Head].Row = Snakes[a].Row;
                            Snakes[a].Body[Snakes[a].Head].Col = Snakes[a].Col;
                            var tail = (Snakes[a].Head + MAXSNAKELENGTH - Snakes[a].Length) % MAXSNAKELENGTH;
                            Set(Snakes[a].Body[tail].Row, Snakes[a].Body[tail].Col, Background);
                            Snakes[a].Body[tail].Row = 0;
                            Set(Snakes[a].Row, Snakes[a].Col, Snakes[a].Color);
                        }
                    }
                }
                while (!playerDied);

                // reset speed to initial value
                curSpeed = Speed;

                for (int a = 0; a < NumPlayers; a++)
                {
                    // If dead, then erase snake in really cool way
                    EraseSnake(Snakes[a]);

                    if (!Snakes[a].Alive)
                    {
                        // Update score
                        Snakes[a].Score = Snakes[a].Score - 10;
                        PrintScore(NumPlayers, Snakes[0].Score, Snakes[1].Score, Snakes[0].Lives, Snakes[1].Lives);

                        if (a == 0)
                            SpacePause(" Sammy Dies! Push Space! --->");
                        else
                            SpacePause(" <--- Jake Dies! Push Space! ");
                    }
                }

                Level(LevelChoice.SameLevel, Snakes);
                PrintScore(NumPlayers, Snakes[0].Score, Snakes[1].Score, Snakes[0].Lives, Snakes[1].Lives);

                // Play next round, until either of snake's lives have run out.
            }
            while (Snakes[0].Lives != 0 && Snakes[1].Lives != 0);
        }
Exemple #3
0
 /// <summary>Erases snake to facilitate moving through playing field</summary>
 private static void EraseSnake(Snake snake)
 {
     for (int c = 0; c <= 9; c++)
         for (int b = snake.Length - c; b >= 0; b -= 10)
         {
             var tail = (snake.Head + MAXSNAKELENGTH - b) % MAXSNAKELENGTH;
             Set(snake.Body[tail].Row, snake.Body[tail].Col, Background);
             Thread.Sleep(2);
         }
 }