public Scene() { entities = new EntityList( this ); renderableComponents = new RenderableComponentList(); content = new NezContentManager(); var cameraEntity = createEntity( "camera" ); camera = cameraEntity.addComponent( new Camera() ); if( Core.entitySystemsEnabled ) entityProcessors = new EntityProcessorList(); // setup our resolution policy. we'll commit it in begin _resolutionPolicy = defaultSceneResolutionPolicy; _designResolutionSize = defaultDesignResolutionSize; initialize(); }