Exemple #1
0
        public override void render(Graphics graphics, Camera camera)
        {
            calculateVertices();
            if (isVisibleFromCamera(camera))
            {
                _basicEffect.Projection = camera.getProjectionMatrix();
                _basicEffect.View       = camera.transformMatrix;
                _basicEffect.CurrentTechnique.Passes[0].Apply();

                Core.graphicsDevice.DrawUserPrimitives(PrimitiveType.TriangleStrip, _vertices, 0, ribbonLength * 2 + 1);
            }
        }
Exemple #2
0
        public override void render(Graphics graphics, Camera camera)
        {
            if (isVisibleFromCamera(camera))
            {
                _basicEffect.Projection = camera.getProjectionMatrix();
                _basicEffect.View       = camera.transformMatrix;
                _basicEffect.World      = entity.transform.localToWorldTransform;
                _basicEffect.CurrentTechnique.Passes[0].Apply();

                Core.graphicsDevice.SamplerStates[0] = Core.defaultSamplerState;
                Core.graphicsDevice.DrawUserPrimitives(primitiveType, verts, 0, _primitiveCount, VertexPositionColorTexture.VertexDeclaration);
            }
        }
Exemple #3
0
        public override void render(Graphics graphics, Camera camera)
        {
            if (isVisibleFromCamera(camera))
            {
                _basicEffect.Projection = camera.getProjectionMatrix();
                _basicEffect.View       = camera.transformMatrix;
                _basicEffect.CurrentTechnique.Passes[0].Apply();

                // TODO: set the _basicEffect.World = entity.transform.localToWorldTransform instead of manually mucking with verts and a local matrix

                Core.graphicsDevice.SamplerStates[0] = SamplerState.AnisotropicClamp;
                Core.graphicsDevice.DrawUserPrimitives(PrimitiveType.TriangleList, _verts, 0, _points.Length - 2, VertexPositionColor.VertexDeclaration);
            }
        }