public void setStyle(SliderStyle style) { Assert.isTrue(style is SliderStyle, "style must be a SliderStyle"); base.setStyle(style); this.style = style; }
public Slider SetStyle(SliderStyle style) { Insist.IsTrue(style is SliderStyle, "style must be a SliderStyle"); base.SetStyle(style); this.style = style; return(this); }
public Slider setStyle(SliderStyle style) { Assert.isTrue(style is SliderStyle, "style must be a SliderStyle"); base.setStyle(style); this.style = style; return(this); }
/// <summary> /// Creates a new slider. It's width is determined by the given prefWidth parameter, its height is determined by the maximum of /// the height of either the slider {@link NinePatch} or slider handle {@link TextureRegion}. The min and max values determine /// the range the values of this slider can take on, the stepSize parameter specifies the distance between individual values. /// E.g. min could be 4, max could be 10 and stepSize could be 0.2, giving you a total of 30 values, 4.0 4.2, 4.4 and so on. /// </summary> /// <param name="min">Minimum.</param> /// <param name="max">Max.</param> /// <param name="stepSize">Step size.</param> /// <param name="vertical">If set to <c>true</c> vertical.</param> /// <param name="background">Background.</param> public Slider(float min, float max, float stepSize, bool vertical, SliderStyle style) : base(min, max, stepSize, vertical, style) { ShiftIgnoresSnap = true; this.style = style; }
public Slider SetStyle(SliderStyle style) { base.SetStyle(style); this.style = style; return(this); }
/// <summary> /// creates a default Skin that can be used for quick mockups. Includes button, textu button, checkbox, progress bar and slider styles. /// </summary> /// <returns>The default skin.</returns> public static Skin CreateDefaultSkin() { var skin = new Skin(); // define our colors var buttonColor = new Color(78, 91, 98); var buttonOver = new Color(168, 207, 115); var buttonDown = new Color(244, 23, 135); var overFontColor = new Color(85, 127, 27); var downFontColor = new Color(255, 255, 255); var checkedOverFontColor = new Color(247, 217, 222); var checkboxOn = new Color(168, 207, 115); var checkboxOff = new Color(63, 63, 63); var checkboxOver = new Color(130, 130, 130); var checkboxOverFontColor = new Color(220, 220, 220); var barBg = new Color(78, 91, 98); var barKnob = new Color(25, 144, 188); var barKnobOver = new Color(168, 207, 115); var barKnobDown = new Color(244, 23, 135); var windowColor = new Color(17, 17, 17); var textFieldFontColor = new Color(220, 220, 220); var textFieldCursorColor = new Color(83, 170, 116); var textFieldSelectionColor = new Color(180, 52, 166); var textFieldBackgroundColor = new Color(22, 22, 22); var scrollPaneScrollBarColor = new Color(44, 44, 44); var scrollPaneKnobColor = new Color(241, 156, 0); var listBoxBackgroundColor = new Color(20, 20, 20); var listBoxSelectionColor = new Color(241, 156, 0); var listBoxHoverSelectionColor = new Color(120, 78, 0); var selectBoxBackgroundColor = new Color(10, 10, 10); // add all our styles var buttonStyle = new ButtonStyle { Up = new PrimitiveDrawable(buttonColor, 10), Over = new PrimitiveDrawable(buttonOver), Down = new PrimitiveDrawable(buttonDown) }; skin.Add("default", buttonStyle); var textButtonStyle = new TextButtonStyle { Up = new PrimitiveDrawable(buttonColor, 6, 2), Over = new PrimitiveDrawable(buttonOver), Down = new PrimitiveDrawable(buttonDown), OverFontColor = overFontColor, DownFontColor = downFontColor, PressedOffsetX = 1, PressedOffsetY = 1 }; skin.Add("default", textButtonStyle); var toggleButtonStyle = new TextButtonStyle { Up = new PrimitiveDrawable(buttonColor, 10, 5), Over = new PrimitiveDrawable(buttonOver), Down = new PrimitiveDrawable(buttonDown), Checked = new PrimitiveDrawable(new Color(255, 0, 0, 255)), CheckedOverFontColor = checkedOverFontColor, OverFontColor = overFontColor, DownFontColor = downFontColor, PressedOffsetX = 1, PressedOffsetY = 1 }; skin.Add("toggle", toggleButtonStyle); var checkboxStyle = new CheckBoxStyle { CheckboxOn = new PrimitiveDrawable(30, checkboxOn), CheckboxOff = new PrimitiveDrawable(30, checkboxOff), CheckboxOver = new PrimitiveDrawable(30, checkboxOver), OverFontColor = checkboxOverFontColor, DownFontColor = downFontColor, PressedOffsetX = 1, PressedOffsetY = 1 }; skin.Add("default", checkboxStyle); var progressBarStyle = new ProgressBarStyle { Background = new PrimitiveDrawable(14, barBg), KnobBefore = new PrimitiveDrawable(14, barKnobOver) }; skin.Add("default", progressBarStyle); var sliderStyle = new SliderStyle { Background = new PrimitiveDrawable(6, barBg), Knob = new PrimitiveDrawable(14, barKnob), KnobOver = new PrimitiveDrawable(14, barKnobOver), KnobDown = new PrimitiveDrawable(14, barKnobDown) }; skin.Add("default", sliderStyle); var windowStyle = new WindowStyle { Background = new PrimitiveDrawable(windowColor) }; skin.Add("default", windowStyle); var textFieldStyle = TextFieldStyle.Create(textFieldFontColor, textFieldCursorColor, textFieldSelectionColor, textFieldBackgroundColor); skin.Add("default", textFieldStyle); var labelStyle = new LabelStyle(); skin.Add("default", labelStyle); var scrollPaneStyle = new ScrollPaneStyle { VScroll = new PrimitiveDrawable(6, 0, scrollPaneScrollBarColor), VScrollKnob = new PrimitiveDrawable(6, 50, scrollPaneKnobColor), HScroll = new PrimitiveDrawable(0, 6, scrollPaneScrollBarColor), HScrollKnob = new PrimitiveDrawable(50, 6, scrollPaneKnobColor) }; skin.Add("default", scrollPaneStyle); var listBoxStyle = new ListBoxStyle { FontColorHovered = new Color(255, 255, 255), Selection = new PrimitiveDrawable(listBoxSelectionColor, 5, 5), HoverSelection = new PrimitiveDrawable(listBoxHoverSelectionColor, 5, 5), Background = new PrimitiveDrawable(listBoxBackgroundColor) }; skin.Add("default", listBoxStyle); var selectBoxStyle = new SelectBoxStyle { ListStyle = listBoxStyle, ScrollStyle = scrollPaneStyle, Background = new PrimitiveDrawable(selectBoxBackgroundColor, 4, 4) }; skin.Add("default", selectBoxStyle); var textTooltipStyle = new TextTooltipStyle { LabelStyle = new LabelStyle(listBoxBackgroundColor), Background = new PrimitiveDrawable(checkboxOn, 4, 2) }; skin.Add("default", textTooltipStyle); return(skin); }
/// <summary> /// creates a default Skin that can be used for quick mockups. Includes button, textu button, checkbox, progress bar and slider styles. /// </summary> /// <returns>The default skin.</returns> public static Skin createDefaultSkin() { var skin = new Skin(); // define our colors var buttonColor = new Color(78, 91, 98); var buttonOver = new Color(168, 207, 115); var buttonDown = new Color(244, 23, 135); var overFontColor = new Color(85, 127, 27); var downFontColor = new Color(255, 255, 255); var checkedOverFontColor = new Color(247, 217, 222); var checkboxOn = new Color(168, 207, 115); var checkboxOff = new Color(63, 63, 63); var checkboxOver = new Color(130, 130, 130); var checkboxOverFontColor = new Color(220, 220, 220); var barBg = new Color(78, 91, 98); var barKnob = new Color(25, 144, 188); var barKnobOver = new Color(168, 207, 115); var barKnobDown = new Color(244, 23, 135); var windowColor = new Color(17, 17, 17); // add all our styles var buttonStyle = new ButtonStyle { up = new PrimitiveDrawable(buttonColor, 10), over = new PrimitiveDrawable(buttonOver), down = new PrimitiveDrawable(buttonDown) }; skin.add("default", buttonStyle); var textButtonStyle = new TextButtonStyle { up = new PrimitiveDrawable(buttonColor, 10, 5), over = new PrimitiveDrawable(buttonOver), down = new PrimitiveDrawable(buttonDown), overFontColor = overFontColor, downFontColor = downFontColor, pressedOffsetX = 1, pressedOffsetY = 1 }; skin.add("default", textButtonStyle); var toggleButtonStyle = new TextButtonStyle { up = new PrimitiveDrawable(buttonColor, 10, 5), over = new PrimitiveDrawable(buttonOver), down = new PrimitiveDrawable(buttonDown), checkked = new PrimitiveDrawable(new Color(255, 0, 0, 255)), checkedOverFontColor = checkedOverFontColor, overFontColor = overFontColor, downFontColor = downFontColor, pressedOffsetX = 1, pressedOffsetY = 1 }; skin.add("toggle", toggleButtonStyle); var checkboxStyle = new CheckBoxStyle { checkboxOn = new PrimitiveDrawable(30, checkboxOn), checkboxOff = new PrimitiveDrawable(30, checkboxOff), checkboxOver = new PrimitiveDrawable(30, checkboxOver), overFontColor = checkboxOverFontColor, downFontColor = downFontColor, pressedOffsetX = 1, pressedOffsetY = 1 }; skin.add("default", checkboxStyle); var progressBarStyle = new ProgressBarStyle { background = new PrimitiveDrawable(20, barBg), knobBefore = new PrimitiveDrawable(20, barKnobOver) }; skin.add("default", progressBarStyle); var sliderStyle = new SliderStyle { background = new PrimitiveDrawable(20, barBg), knob = new PrimitiveDrawable(30, barKnob), knobOver = new PrimitiveDrawable(30, barKnobOver), knobDown = new PrimitiveDrawable(30, barKnobDown) }; skin.add("default", sliderStyle); var windowStyle = new WindowStyle { background = new PrimitiveDrawable(windowColor) }; skin.add("default", windowStyle); return(skin); }
/// <summary> /// Creates a new slider. It's width is determined by the given prefWidth parameter, its height is determined by the maximum of /// the height of either the slider {@link NinePatch} or slider handle {@link TextureRegion}. The min and max values determine /// the range the values of this slider can take on, the stepSize parameter specifies the distance between individual values. /// E.g. min could be 4, max could be 10 and stepSize could be 0.2, giving you a total of 30 values, 4.0 4.2, 4.4 and so on. /// </summary> /// <param name="min">Minimum.</param> /// <param name="max">Max.</param> /// <param name="stepSize">Step size.</param> /// <param name="vertical">If set to <c>true</c> vertical.</param> /// <param name="background">Background.</param> public Slider( float min, float max, float stepSize, bool vertical, SliderStyle style ) : base( min, max, stepSize, vertical, style ) { shiftIgnoresSnap = true; this.style = style; }
public void setStyle( SliderStyle style ) { Assert.isTrue( style is SliderStyle, "style must be a SliderStyle" ); base.setStyle( style ); this.style = style; }