Inheritance: ProgressBarStyle
Exemple #1
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        public void setStyle(SliderStyle style)
        {
            Assert.isTrue(style is SliderStyle, "style must be a SliderStyle");

            base.setStyle(style);
            this.style = style;
        }
Exemple #2
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        public Slider SetStyle(SliderStyle style)
        {
            Insist.IsTrue(style is SliderStyle, "style must be a SliderStyle");

            base.SetStyle(style);
            this.style = style;
            return(this);
        }
Exemple #3
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        public Slider setStyle(SliderStyle style)
        {
            Assert.isTrue(style is SliderStyle, "style must be a SliderStyle");

            base.setStyle(style);
            this.style = style;
            return(this);
        }
Exemple #4
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 /// <summary>
 /// Creates a new slider. It's width is determined by the given prefWidth parameter, its height is determined by the maximum of
 ///  the height of either the slider {@link NinePatch} or slider handle {@link TextureRegion}. The min and max values determine
 /// the range the values of this slider can take on, the stepSize parameter specifies the distance between individual values.
 /// E.g. min could be 4, max could be 10 and stepSize could be 0.2, giving you a total of 30 values, 4.0 4.2, 4.4 and so on.
 /// </summary>
 /// <param name="min">Minimum.</param>
 /// <param name="max">Max.</param>
 /// <param name="stepSize">Step size.</param>
 /// <param name="vertical">If set to <c>true</c> vertical.</param>
 /// <param name="background">Background.</param>
 public Slider(float min, float max, float stepSize, bool vertical, SliderStyle style) : base(min, max, stepSize,
                                                                                              vertical, style)
 {
     ShiftIgnoresSnap = true;
     this.style       = style;
 }
Exemple #5
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 public Slider SetStyle(SliderStyle style)
 {
     base.SetStyle(style);
     this.style = style;
     return(this);
 }
Exemple #6
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        /// <summary>
        /// creates a default Skin that can be used for quick mockups. Includes button, textu button, checkbox, progress bar and slider styles.
        /// </summary>
        /// <returns>The default skin.</returns>
        public static Skin CreateDefaultSkin()
        {
            var skin = new Skin();

            // define our colors
            var buttonColor          = new Color(78, 91, 98);
            var buttonOver           = new Color(168, 207, 115);
            var buttonDown           = new Color(244, 23, 135);
            var overFontColor        = new Color(85, 127, 27);
            var downFontColor        = new Color(255, 255, 255);
            var checkedOverFontColor = new Color(247, 217, 222);

            var checkboxOn            = new Color(168, 207, 115);
            var checkboxOff           = new Color(63, 63, 63);
            var checkboxOver          = new Color(130, 130, 130);
            var checkboxOverFontColor = new Color(220, 220, 220);

            var barBg       = new Color(78, 91, 98);
            var barKnob     = new Color(25, 144, 188);
            var barKnobOver = new Color(168, 207, 115);
            var barKnobDown = new Color(244, 23, 135);

            var windowColor = new Color(17, 17, 17);

            var textFieldFontColor       = new Color(220, 220, 220);
            var textFieldCursorColor     = new Color(83, 170, 116);
            var textFieldSelectionColor  = new Color(180, 52, 166);
            var textFieldBackgroundColor = new Color(22, 22, 22);

            var scrollPaneScrollBarColor = new Color(44, 44, 44);
            var scrollPaneKnobColor      = new Color(241, 156, 0);

            var listBoxBackgroundColor     = new Color(20, 20, 20);
            var listBoxSelectionColor      = new Color(241, 156, 0);
            var listBoxHoverSelectionColor = new Color(120, 78, 0);

            var selectBoxBackgroundColor = new Color(10, 10, 10);

            // add all our styles
            var buttonStyle = new ButtonStyle
            {
                Up   = new PrimitiveDrawable(buttonColor, 10),
                Over = new PrimitiveDrawable(buttonOver),
                Down = new PrimitiveDrawable(buttonDown)
            };

            skin.Add("default", buttonStyle);

            var textButtonStyle = new TextButtonStyle
            {
                Up             = new PrimitiveDrawable(buttonColor, 6, 2),
                Over           = new PrimitiveDrawable(buttonOver),
                Down           = new PrimitiveDrawable(buttonDown),
                OverFontColor  = overFontColor,
                DownFontColor  = downFontColor,
                PressedOffsetX = 1,
                PressedOffsetY = 1
            };

            skin.Add("default", textButtonStyle);

            var toggleButtonStyle = new TextButtonStyle
            {
                Up      = new PrimitiveDrawable(buttonColor, 10, 5),
                Over    = new PrimitiveDrawable(buttonOver),
                Down    = new PrimitiveDrawable(buttonDown),
                Checked = new PrimitiveDrawable(new Color(255, 0, 0, 255)),
                CheckedOverFontColor = checkedOverFontColor,
                OverFontColor        = overFontColor,
                DownFontColor        = downFontColor,
                PressedOffsetX       = 1,
                PressedOffsetY       = 1
            };

            skin.Add("toggle", toggleButtonStyle);

            var checkboxStyle = new CheckBoxStyle
            {
                CheckboxOn     = new PrimitiveDrawable(30, checkboxOn),
                CheckboxOff    = new PrimitiveDrawable(30, checkboxOff),
                CheckboxOver   = new PrimitiveDrawable(30, checkboxOver),
                OverFontColor  = checkboxOverFontColor,
                DownFontColor  = downFontColor,
                PressedOffsetX = 1,
                PressedOffsetY = 1
            };

            skin.Add("default", checkboxStyle);

            var progressBarStyle = new ProgressBarStyle
            {
                Background = new PrimitiveDrawable(14, barBg),
                KnobBefore = new PrimitiveDrawable(14, barKnobOver)
            };

            skin.Add("default", progressBarStyle);

            var sliderStyle = new SliderStyle
            {
                Background = new PrimitiveDrawable(6, barBg),
                Knob       = new PrimitiveDrawable(14, barKnob),
                KnobOver   = new PrimitiveDrawable(14, barKnobOver),
                KnobDown   = new PrimitiveDrawable(14, barKnobDown)
            };

            skin.Add("default", sliderStyle);

            var windowStyle = new WindowStyle
            {
                Background = new PrimitiveDrawable(windowColor)
            };

            skin.Add("default", windowStyle);

            var textFieldStyle = TextFieldStyle.Create(textFieldFontColor, textFieldCursorColor,
                                                       textFieldSelectionColor, textFieldBackgroundColor);

            skin.Add("default", textFieldStyle);

            var labelStyle = new LabelStyle();

            skin.Add("default", labelStyle);

            var scrollPaneStyle = new ScrollPaneStyle
            {
                VScroll     = new PrimitiveDrawable(6, 0, scrollPaneScrollBarColor),
                VScrollKnob = new PrimitiveDrawable(6, 50, scrollPaneKnobColor),
                HScroll     = new PrimitiveDrawable(0, 6, scrollPaneScrollBarColor),
                HScrollKnob = new PrimitiveDrawable(50, 6, scrollPaneKnobColor)
            };

            skin.Add("default", scrollPaneStyle);

            var listBoxStyle = new ListBoxStyle
            {
                FontColorHovered = new Color(255, 255, 255),
                Selection        = new PrimitiveDrawable(listBoxSelectionColor, 5, 5),
                HoverSelection   = new PrimitiveDrawable(listBoxHoverSelectionColor, 5, 5),
                Background       = new PrimitiveDrawable(listBoxBackgroundColor)
            };

            skin.Add("default", listBoxStyle);

            var selectBoxStyle = new SelectBoxStyle
            {
                ListStyle   = listBoxStyle,
                ScrollStyle = scrollPaneStyle,
                Background  = new PrimitiveDrawable(selectBoxBackgroundColor, 4, 4)
            };

            skin.Add("default", selectBoxStyle);

            var textTooltipStyle = new TextTooltipStyle
            {
                LabelStyle = new LabelStyle(listBoxBackgroundColor),
                Background = new PrimitiveDrawable(checkboxOn, 4, 2)
            };

            skin.Add("default", textTooltipStyle);

            return(skin);
        }
Exemple #7
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        /// <summary>
        /// creates a default Skin that can be used for quick mockups. Includes button, textu button, checkbox, progress bar and slider styles.
        /// </summary>
        /// <returns>The default skin.</returns>
        public static Skin createDefaultSkin()
        {
            var skin = new Skin();

            // define our colors
            var buttonColor          = new Color(78, 91, 98);
            var buttonOver           = new Color(168, 207, 115);
            var buttonDown           = new Color(244, 23, 135);
            var overFontColor        = new Color(85, 127, 27);
            var downFontColor        = new Color(255, 255, 255);
            var checkedOverFontColor = new Color(247, 217, 222);

            var checkboxOn            = new Color(168, 207, 115);
            var checkboxOff           = new Color(63, 63, 63);
            var checkboxOver          = new Color(130, 130, 130);
            var checkboxOverFontColor = new Color(220, 220, 220);

            var barBg       = new Color(78, 91, 98);
            var barKnob     = new Color(25, 144, 188);
            var barKnobOver = new Color(168, 207, 115);
            var barKnobDown = new Color(244, 23, 135);

            var windowColor = new Color(17, 17, 17);


            // add all our styles
            var buttonStyle = new ButtonStyle {
                up   = new PrimitiveDrawable(buttonColor, 10),
                over = new PrimitiveDrawable(buttonOver),
                down = new PrimitiveDrawable(buttonDown)
            };

            skin.add("default", buttonStyle);

            var textButtonStyle = new TextButtonStyle {
                up             = new PrimitiveDrawable(buttonColor, 10, 5),
                over           = new PrimitiveDrawable(buttonOver),
                down           = new PrimitiveDrawable(buttonDown),
                overFontColor  = overFontColor,
                downFontColor  = downFontColor,
                pressedOffsetX = 1,
                pressedOffsetY = 1
            };

            skin.add("default", textButtonStyle);

            var toggleButtonStyle = new TextButtonStyle {
                up                   = new PrimitiveDrawable(buttonColor, 10, 5),
                over                 = new PrimitiveDrawable(buttonOver),
                down                 = new PrimitiveDrawable(buttonDown),
                checkked             = new PrimitiveDrawable(new Color(255, 0, 0, 255)),
                checkedOverFontColor = checkedOverFontColor,
                overFontColor        = overFontColor,
                downFontColor        = downFontColor,
                pressedOffsetX       = 1,
                pressedOffsetY       = 1
            };

            skin.add("toggle", toggleButtonStyle);

            var checkboxStyle = new CheckBoxStyle {
                checkboxOn     = new PrimitiveDrawable(30, checkboxOn),
                checkboxOff    = new PrimitiveDrawable(30, checkboxOff),
                checkboxOver   = new PrimitiveDrawable(30, checkboxOver),
                overFontColor  = checkboxOverFontColor,
                downFontColor  = downFontColor,
                pressedOffsetX = 1,
                pressedOffsetY = 1
            };

            skin.add("default", checkboxStyle);

            var progressBarStyle = new ProgressBarStyle {
                background = new PrimitiveDrawable(20, barBg),
                knobBefore = new PrimitiveDrawable(20, barKnobOver)
            };

            skin.add("default", progressBarStyle);

            var sliderStyle = new SliderStyle {
                background = new PrimitiveDrawable(20, barBg),
                knob       = new PrimitiveDrawable(30, barKnob),
                knobOver   = new PrimitiveDrawable(30, barKnobOver),
                knobDown   = new PrimitiveDrawable(30, barKnobDown)
            };

            skin.add("default", sliderStyle);

            var windowStyle = new WindowStyle {
                background = new PrimitiveDrawable(windowColor)
            };

            skin.add("default", windowStyle);

            return(skin);
        }
Exemple #8
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		/// <summary>
		/// Creates a new slider. It's width is determined by the given prefWidth parameter, its height is determined by the maximum of
		///  the height of either the slider {@link NinePatch} or slider handle {@link TextureRegion}. The min and max values determine
		/// the range the values of this slider can take on, the stepSize parameter specifies the distance between individual values.
		/// E.g. min could be 4, max could be 10 and stepSize could be 0.2, giving you a total of 30 values, 4.0 4.2, 4.4 and so on.
		/// </summary>
		/// <param name="min">Minimum.</param>
		/// <param name="max">Max.</param>
		/// <param name="stepSize">Step size.</param>
		/// <param name="vertical">If set to <c>true</c> vertical.</param>
		/// <param name="background">Background.</param>
		public Slider( float min, float max, float stepSize, bool vertical, SliderStyle style ) : base( min, max, stepSize, vertical, style )
		{
			shiftIgnoresSnap = true;
			this.style = style;
		}
Exemple #9
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		public void setStyle( SliderStyle style )
		{
			Assert.isTrue( style is SliderStyle, "style must be a SliderStyle" );

			base.setStyle( style );
			this.style = style;
		}