Exemple #1
0
        ///<summary>
        /// Adds an item to the QuadTree
        ///</summary>
        ///
        ///<param name="item">The object to add to the <see cref="T:System.Collections.Generic.ICollection`1" />.</param>
        ///<exception cref="T:System.NotSupportedException">The <see cref="T:System.Collections.Generic.ICollection`1" /> is read-only.</exception>
        public void Add(T item)
        {
            var wrappedObject = new QuadTreeObject <T>(item);

            _wrappedDictionary.Add(item, wrappedObject);
            _quadTreeRoot.insert(wrappedObject);
        }
Exemple #2
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        void relocate(QuadTreeObject <T> item)
        {
            // Are we still inside our parent?
            if (quadRect.Contains(item.data.bounds))
            {
                // Good, have we moved inside any of our children?
                if (_childTL != null)
                {
                    var dest = getDestinationTree(item);
                    if (item.owner != dest)
                    {
                        // Delete the item from this quad and add it to our child
                        // Note: Do NOT clean during this call, it can potentially delete our destination quad
                        var formerOwner = item.owner;
                        delete(item, false);
                        dest.insert(item);

                        // Clean up ourselves
                        formerOwner.cleanUpwards();
                    }
                }
            }
            else
            {
                // We don't fit here anymore, move up, if we can
                if (_parent != null)
                {
                    _parent.relocate(item);
                }
            }
        }
Exemple #3
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        /// <summary>
        /// Add an item to the object list.
        /// </summary>
        /// <param name="item">The item to add.</param>
        void add(QuadTreeObject <T> item)
        {
            if (_objects == null)
            {
                _objects = new List <QuadTreeObject <T> >();
            }

            item.owner = this;
            _objects.Add(item);
        }
Exemple #4
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 /// <summary>
 /// Moves the QuadTree object in the tree
 /// </summary>
 /// <param name="item">The item that has moved</param>
 internal void move(QuadTreeObject <T> item)
 {
     if (item.owner != null)
     {
         item.owner.relocate(item);
     }
     else
     {
         relocate(item);
     }
 }
Exemple #5
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 /// <summary>
 /// Remove an item from the object list.
 /// </summary>
 /// <param name="item">The object to remove.</param>
 void remove(QuadTreeObject <T> item)
 {
     if (_objects != null)
     {
         int removeIndex = _objects.IndexOf(item);
         if (removeIndex >= 0)
         {
             _objects[removeIndex] = _objects[_objects.Count - 1];
             _objects.RemoveAt(_objects.Count - 1);
         }
     }
 }
Exemple #6
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 /// <summary>
 /// Deletes an item from this QuadTree. If the object is removed causes this Quad to have no objects in its children, it's children will be removed as well.
 /// </summary>
 /// <param name="item">The item to remove.</param>
 /// <param name="clean">Whether or not to clean the tree</param>
 internal void delete(QuadTreeObject <T> item, bool clean)
 {
     if (item.owner != null)
     {
         if (item.owner == this)
         {
             remove(item);
             if (clean)
             {
                 cleanUpwards();
             }
         }
         else
         {
             item.owner.delete(item, clean);
         }
     }
 }
Exemple #7
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        /// <summary>
        /// Insert an item into this QuadTree object.
        /// </summary>
        /// <param name="item">The item to insert.</param>
        internal void insert(QuadTreeObject <T> item)
        {
            // If this quad doesn't contain the items rectangle, do nothing, unless we are the root
            if (!_rect.Contains(item.data.bounds))
            {
                System.Diagnostics.Debug.Assert(_parent == null, "We are not the root, and this object doesn't fit here. How did we get here?");
                if (_parent == null)
                {
                    // This object is outside of the QuadTree bounds, we should add it at the root level
                    add(item);
                }
                else
                {
                    return;
                }
            }

            if (_objects == null ||
                (_childTL == null && _objects.Count + 1 <= maxObjectsPerNode))
            {
                // If there's room to add the object, just add it
                add(item);
            }
            else
            {
                // No quads, create them and bump objects down where appropriate
                if (_childTL == null)
                {
                    subdivide();
                }

                // Find out which tree this object should go in and add it there
                QuadTreeNode <T> destTree = getDestinationTree(item);
                if (destTree == this)
                {
                    add(item);
                }
                else
                {
                    destTree.insert(item);
                }
            }
        }
Exemple #8
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        /// <summary>
        /// Get the child Quad that would contain an object.
        /// </summary>
        /// <param name="item">The object to get a child for.</param>
        /// <returns></returns>
        QuadTreeNode <T> getDestinationTree(QuadTreeObject <T> item)
        {
            // If a child can't contain an object, it will live in this Quad
            var destTree = this;

            if (_childTL.quadRect.Contains(item.data.bounds))
            {
                destTree = _childTL;
            }
            else if (_childTR.quadRect.Contains(item.data.bounds))
            {
                destTree = _childTR;
            }
            else if (_childBL.quadRect.Contains(item.data.bounds))
            {
                destTree = _childBL;
            }
            else if (_childBR.quadRect.Contains(item.data.bounds))
            {
                destTree = _childBR;
            }

            return(destTree);
        }