/// <summary> /// Create a new State object. /// </summary> /// <param name="id">Initial value of the Id property.</param> /// <param name="name">Initial value of the Name property.</param> public static State CreateState(global::System.Int32 id, global::System.String name) { State state = new State(); state.Id = id; state.Name = name; return state; }
/// <summary> /// Deprecated Method for adding a new object to the States EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToStates(State state) { base.AddObject("States", state); }