Exemple #1
0
        public static void SetWarp()
        {
            byte gridX = (byte)ConsoleTrack.GetArgAsInt();

            ConsoleTrack.possibleTabs = "Example: setWarp 10 10 1";

            // If gridX is assigned:
            if (ConsoleTrack.instructionList.Count >= 2)
            {
                byte gridY = (byte)ConsoleTrack.GetArgAsInt();

                // If gridY is assigned:
                if (ConsoleTrack.instructionList.Count >= 3)
                {
                    // Check if this X, Y grid is a valid warp.
                    WEScene         scene  = (WEScene)Systems.scene;
                    WorldZoneFormat zone   = scene.currentZone;
                    byte[]          wtData = scene.worldContent.GetWorldTileData(zone, gridX, gridY);

                    // If the location is a valid node, we can attempt to add a level ID.
                    if (NodeData.IsObjectAWarp(wtData[5]))
                    {
                        string coordStr = Coords.MapToInt(gridX, gridY).ToString();
                        byte   linkID   = (byte)ConsoleTrack.GetArgAsInt();
                        ConsoleTrack.helpText = "Assign a warp link ID (1-20). Teleports to a warp with the same warp link ID.";

                        if (zone.nodes.ContainsKey(coordStr))
                        {
                            byte getLinkId;
                            byte.TryParse(zone.nodes[coordStr].Replace("_warp", ""), out getLinkId);
                            ConsoleTrack.helpText += " Currently: " + getLinkId;
                        }

                        // If the console was activated:
                        if (ConsoleTrack.activate)
                        {
                            // Error if the values aren't allowed:
                            if (linkID < 1 || linkID > 20)
                            {
                                UIHandler.AddNotification(UIAlertType.Error, "Invalid Warp Link", "Warp Link ID must be set between 1 and 20.", 240);
                                return;
                            }

                            UIHandler.AddNotification(UIAlertType.Success, "Warp Set", "Warp Link ID assigned as " + linkID.ToString() + ".", 240);
                            zone.nodes[coordStr] = "_warp" + linkID.ToString();
                            return;
                        }
                    }

                    // If the location is invalid:
                    else
                    {
                        ConsoleTrack.helpText = "WARNING! There is not a warp at " + gridX.ToString() + ", " + gridY.ToString();
                    }
                }

                // If gridY has not been assigned:
                else
                {
                    ConsoleTrack.helpText = "Assign a link ID to a warp at the specified X, Y coordinate. Enter the Y position.";
                }
            }

            // If gridX has not been assigned:
            else
            {
                ConsoleTrack.helpText = "Assign a link ID to a warp at the specified X, Y coordinate. Enter the X position.";
            }
        }