/// <summary>
		/// Gets the editor to use to edit the <see cref="XmlScript"/> prerequisites.
		/// </summary>
		/// <param name="p_xscScript">The <see cref="XmlScript"/> whose prerequisites are to be edited.</param>
		/// <param name="p_lstModFiles">The list of files in the mod to which the <see cref="XmlScript"/>
		/// being edited belongs.</param>
		/// <returns>The editor to use to edit <see cref="XmlScript"/> prerequisites. <c>null</c> is returned if the
		/// current <see cref="XmlScript"/> does not support editing the prerequisites.</returns>
		public virtual NodeEditor GetPrerequisitesEditor(Nexus.Client.ModManagement.Scripting.XmlScript.XmlScript p_xscScript, IList<VirtualFileSystemItem> p_lstModFiles)
		{
			CPLTextEditorVM vmlCplTextEditor = new CPLTextEditorVM(new FO3CplHighlightingStrategy(ScriptType.GetCplParserFactory()), ScriptType.GetCplParserFactory());

			List<KeyValuePair<string, string>> lstVersionNames = new List<KeyValuePair<string, string>>();
			lstVersionNames.Add(new KeyValuePair<string, string>("FOSE Version", "foseVersion"));
			lstVersionNames.Add(new KeyValuePair<string, string>("Game Version", "gameVersion"));
			lstVersionNames.Add(new KeyValuePair<string, string>("Mod Manager Version", "managerVersion"));

			List<CplConditionEditor> lstConditionEditors = new List<CplConditionEditor>();
			lstConditionEditors.Add(new CplPluginConditionEditor(p_lstModFiles));
			lstConditionEditors.Add(new CplVersionConditionEditor(lstVersionNames));
			CPLEditorVM vmlCplEditor = new CPLEditorVM(vmlCplTextEditor, lstConditionEditors, ConditionOperator.And);

			FO3CplConverter cvtConverter = new FO3CplConverter(ScriptType.GetCplParserFactory());
			PrerequisitesEditorVM vmlPrerequisitesEditor = new PrerequisitesEditorVM(vmlCplEditor, cvtConverter, p_xscScript);
			return new ConditionEditor(vmlPrerequisitesEditor);
		}
		/// <summary>
		/// Gets the editor to use to edit the <see cref="XmlScript"/> prerequisites.
		/// </summary>
		/// <param name="p_xscScript">The <see cref="XmlScript"/> whose prerequisites are to be edited.</param>
		/// <param name="p_lstModFiles">The list of files in the mod to which the <see cref="XmlScript"/>
		/// being edited belongs.</param>
		/// <returns>The editor to use to edit <see cref="XmlScript"/> prerequisites. <c>null</c> is returned if the
		/// current <see cref="XmlScript"/> does not support editing the prerequisites.</returns>
		public virtual NodeEditor GetPrerequisitesEditor(ModManagement.Scripting.XmlScript.XmlScript p_xscScript, IList<VirtualFileSystemItem> p_lstModFiles)
		{
			CPLConverter cvtConverter = new CPLConverter(ScriptType.GetCplParserFactory());
			CPLEditorVM vmlCplEditor = CreateCPLEditorVM(p_lstModFiles);
			PrerequisitesEditorVM vmlPrerequisitesEditor = new PrerequisitesEditorVM(vmlCplEditor, cvtConverter, p_xscScript);
			return new ConditionEditor(vmlPrerequisitesEditor);
		}