// The Unity Update() method that gets called once // per frame ( Version 2019.2). public void Update() { UserInterface.Update(); ButtonTimer += Time.deltaTime; if (IncreaseSteady) { IncreaseGridSteady(); } else if (DecreaseSteady) { DecreaseGridSteady(); } }
// The Unity Update() method that gets called once // per frame ( Version 2019.2). public void Update() { UserInterface.Update(); patches.RegisterSwap.TrackSwapKey(); ButtonTimer += Time.deltaTime; if (IncreaseSteady) { IncreaseGridSteady(); } else if (DecreaseSteady) { DecreaseGridSteady(); } }