Exemple #1
0
        // The Unity Update() method that gets called once
        // per frame ( Version 2019.2).
        public void Update()
        {
            UserInterface.Update();
            ButtonTimer += Time.deltaTime;

            if (IncreaseSteady)
            {
                IncreaseGridSteady();
            }
            else if (DecreaseSteady)
            {
                DecreaseGridSteady();
            }
        }
Exemple #2
0
        // The Unity Update() method that gets called once
        // per frame ( Version 2019.2).
        public void Update()
        {
            UserInterface.Update();
            patches.RegisterSwap.TrackSwapKey();
            ButtonTimer += Time.deltaTime;

            if (IncreaseSteady)
            {
                IncreaseGridSteady();
            }
            else if (DecreaseSteady)
            {
                DecreaseGridSteady();
            }
        }