public RGBA_Doubles(RGBA_Doubles c, double a_) { m_r = c.m_r; m_g = c.m_g; m_b = c.m_b; m_a = a_; }
//-------------------------------------------------------------------- public RGBA_Doubles(RGBA_Doubles c) : this(c, 1) { }
public RGBA_Bytes(RGBA_Doubles c) { m_R = ((byte)agg_basics.uround(c.m_r * (double)base_mask)); m_G = ((byte)agg_basics.uround(c.m_g * (double)base_mask)); m_B = ((byte)agg_basics.uround(c.m_b * (double)base_mask)); m_A = ((byte)agg_basics.uround(c.m_a * (double)base_mask)); }
public static RGBA_Doubles GetTweenColor(RGBA_Doubles Color1, RGBA_Doubles Color2, double RatioOf2) { if (RatioOf2 <= 0) { return new RGBA_Doubles(Color1); } if (RatioOf2 >= 1.0) { return new RGBA_Doubles(Color2); } // figure out how much of each color we should be. double RatioOf1 = 1.0 - RatioOf2; return new RGBA_Doubles( Color1.m_r * RatioOf1 + Color2.m_r * RatioOf2, Color1.m_g * RatioOf1 + Color2.m_g * RatioOf2, Color1.m_b * RatioOf1 + Color2.m_b * RatioOf2); }
public static RGBA_Doubles rgba_pre(RGBA_Doubles c, double a) { return new RGBA_Doubles(c, a).premultiply(); }
public static RGBA_Doubles from_wavelength(double wl, double gamma) { RGBA_Doubles t = new RGBA_Doubles(0.0, 0.0, 0.0); if (wl >= 380.0 && wl <= 440.0) { t.m_r = -1.0 * (wl - 440.0) / (440.0 - 380.0); t.m_b = 1.0; } else if (wl >= 440.0 && wl <= 490.0) { t.m_g = (wl - 440.0) / (490.0 - 440.0); t.m_b = 1.0; } else if (wl >= 490.0 && wl <= 510.0) { t.m_g = 1.0; t.m_b = -1.0 * (wl - 510.0) / (510.0 - 490.0); } else if (wl >= 510.0 && wl <= 580.0) { t.m_r = (wl - 510.0) / (580.0 - 510.0); t.m_g = 1.0; } else if (wl >= 580.0 && wl <= 645.0) { t.m_r = 1.0; t.m_g = -1.0 * (wl - 645.0) / (645.0 - 580.0); } else if (wl >= 645.0 && wl <= 780.0) { t.m_r = 1.0; } double s = 1.0; if (wl > 700.0) s = 0.3 + 0.7 * (780.0 - wl) / (780.0 - 700.0); else if (wl < 420.0) s = 0.3 + 0.7 * (wl - 380.0) / (420.0 - 380.0); t.m_r = Math.Pow(t.m_r * s, gamma); t.m_g = Math.Pow(t.m_g * s, gamma); t.m_b = Math.Pow(t.m_b * s, gamma); return t; }