Exemple #1
0
        public static int start_action(int i)
        {
            Audio.audio_play(Common.AUD_MENU, 1.0f);

            switch (i)
            {
            case START_BACK:
                return(State.goto_state(st_set.get_st_set()));

            case START_CHALLENGE:
                if (Config.config_cheat() != 0)
                {
                    Progress.progress_init(Progress.curr_mode() == MODE.MODE_CHALLENGE ?
                                           MODE.MODE_NORMAL : MODE.MODE_CHALLENGE);
                    gui.gui_toggle(challenge_id);
                    return(1);
                }
                else
                {
                    Progress.progress_init(MODE.MODE_CHALLENGE);
                    return(start_action(0));
                }

            case Util.GUI_MOST_COINS:
            case Util.GUI_BEST_TIMES:
            case Util.GUI_FAST_UNLOCK:
                Util.gui_score_set(i);
                return(State.goto_state(get_st_start()));

            case START_OPEN_GOALS:
                Config.config_set_d(Config.CONFIG_LOCK_GOALS, 0);
                return(State.goto_state(get_st_start()));

            case START_LOCK_GOALS:
                Config.config_set_d(Config.CONFIG_LOCK_GOALS, 1);
                return(State.goto_state(get_st_start()));

            default:
                if (Progress.progress_play(i) != 0)
                {
                    return(State.goto_state(st_level.get_st_level()));
                }
                break;
            }

            return(1);
        }