/// <summary>
        /// Receiving side connection handler
        /// </summary>
        /// <param name="clientState">
        /// takes the ClientStateSaver being used by the hostconnection
        /// server to keep the messages compiled in the same location
        /// </param>
        private void ReceiveHandler(ServerStateSaver serverState)
        {
            int receivedBytes = 0;
            byte[] byteSize = new byte[LENGTH_BITS];
            byte[] clientBuffer = serverState.clientState.clientBuffer;

            try
            {
                do
                {
                    //int offset = 0;
                    //int size = 0;

                    //receivedBytes = serverState.clientState.clientSocket.Receive(clientBuffer,
                    //    offset, LENGTH_BITS, SocketFlags.None);

                    //Array.Copy(clientBuffer, offset, byteSize, 0, LENGTH_BITS);

                    //if (BitConverter.IsLittleEndian)
                    //{
                    //    Array.Reverse(byteSize);
                    //}

                    //size = BitConverter.ToInt16(byteSize, 0);

                    //offset += LENGTH_BITS;

                    //receivedBytes = serverState.clientState.clientSocket.Receive(clientBuffer,
                    //    offset, size, SocketFlags.None);

                    //serverState.returnMsg = new byte[size];

                    //Array.Copy(clientBuffer, offset, serverState.returnMsg, 0, size);

                    //ReturnMessageClass rmc = new ReturnMessageClass();

                    //Thread returnThread = new Thread(delegate()
                    //    {
                    //        rmc.ReturnMessage(serverState);
                    //    });
                    //returnThread.Start();

                    receivedBytes =
                        serverState.clientState.clientSocket.Receive
                        (serverState.clientState.clientBuffer);

                    serverState.returnMsg = new byte[receivedBytes];

                    Array.Copy(serverState.clientState.clientBuffer,
                        serverState.returnMsg, receivedBytes);

                    serverState.clientState.clientMsgCount++;

                    ReturnMessageClass rmc = new ReturnMessageClass();

                    Thread returnThread = new Thread(delegate()
                        {
                            rmc.ReturnMessage(serverState);
                        });

                    returnThread.Start();
                }
                while (receivedBytes > 0);
            }
            catch (Exception)
            {

            }
        }
        /// <summary>
        /// Receiving side connection handler
        /// </summary>
        /// <param name="clientState">
        /// takes the ClientStateSaver being used by the hostconnection
        /// server to keep the messages compiled in the same location
        /// </param>
        private void ReceiveHandler(ServerStateSaver serverState)
        {
            int receivedBytes = 0;

            byte[] byteSize     = new byte[LENGTH_BITS];
            byte[] clientBuffer = serverState.clientState.clientBuffer;

            try
            {
                do
                {
                    //int offset = 0;
                    //int size = 0;

                    //receivedBytes = serverState.clientState.clientSocket.Receive(clientBuffer,
                    //    offset, LENGTH_BITS, SocketFlags.None);

                    //Array.Copy(clientBuffer, offset, byteSize, 0, LENGTH_BITS);

                    //if (BitConverter.IsLittleEndian)
                    //{
                    //    Array.Reverse(byteSize);
                    //}

                    //size = BitConverter.ToInt16(byteSize, 0);

                    //offset += LENGTH_BITS;

                    //receivedBytes = serverState.clientState.clientSocket.Receive(clientBuffer,
                    //    offset, size, SocketFlags.None);

                    //serverState.returnMsg = new byte[size];

                    //Array.Copy(clientBuffer, offset, serverState.returnMsg, 0, size);

                    //ReturnMessageClass rmc = new ReturnMessageClass();

                    //Thread returnThread = new Thread(delegate()
                    //    {
                    //        rmc.ReturnMessage(serverState);
                    //    });
                    //returnThread.Start();

                    receivedBytes =
                        serverState.clientState.clientSocket.Receive
                            (serverState.clientState.clientBuffer);

                    serverState.returnMsg = new byte[receivedBytes];

                    Array.Copy(serverState.clientState.clientBuffer,
                               serverState.returnMsg, receivedBytes);

                    serverState.clientState.clientMsgCount++;

                    ReturnMessageClass rmc = new ReturnMessageClass();

                    Thread returnThread = new Thread(delegate()
                    {
                        rmc.ReturnMessage(serverState);
                    });

                    returnThread.Start();
                }while (receivedBytes > 0);
            }
            catch (Exception)
            {
            }
        }