public void Draw(SpriteBatch spriteBatch, GridLayout gridLayout, Camera2D camera)
 {
     spriteBatch.DrawGrid(sizeX, sizeY, gridLayout.SquareSize, gridLayout.Position, gridLayout.Color, gridLayout.LineThickness);
     DrawSquares(spriteBatch, gridLayout, camera);
 }
Exemple #2
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 /// <summary>
 ///     Allows the game to perform any initialization it needs to before starting to run.
 ///     This is where it can query for any required services and load any non-graphic
 ///     related content.  Calling base.Initialize will enumerate through any components
 ///     and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     // Create grid layout settings
     gridLayout = new GridLayout(20, new Vector2(1, 0), 1f, Color.White, new Color(Color.White, 55));
     base.Initialize();
 }