public override void OnServerAddPlayer(NetworkConnection conn)
        {
            base.OnServerAddPlayer(conn);
            RtsPlayer rtsPlayer = conn.identity.GetComponent <RtsPlayer>();

            rtsPlayer.SetTeamColor(new Color(
                                       Random.Range(0f, 1f),
                                       Random.Range(0f, 1f),
                                       Random.Range(0f, 1f)
                                       ));
            var spawnedPlayerTransform = conn.identity.transform;
            // create new game object using the spawnable prefab (prefab must be set it Netowrk Manager
            // from Mirror as well
            GameObject unitSpawnerInstance = Instantiate(
                unitSpawnerPrefab,
                spawnedPlayerTransform.position,
                spawnedPlayerTransform.rotation
                );

            // spawn on server using and assign which user this player is for ß(conn)
            NetworkServer.Spawn(unitSpawnerInstance, conn);
        }
Exemple #2
0
        public override void OnStartServer()
        {
            RtsPlayer player = connectionToClient.identity.GetComponent <RtsPlayer>();

            teamColor = player.GetTeamColor();
        }