public void SubmitShot(float baseline01, float angleRad, float forceFactor) { var submitData = new SubmitTurnData(); submitData.Auth = Auth; submitData.Baseline01 = baseline01; submitData.AngleRad = angleRad; submitData.ForceFactor = forceFactor; ClientSend.SubmitTurn(ref submitData); }
public static void SubmitTurn(ref SubmitTurnData submitTurnData) { Assert.IsNotNull(Client.Instance.match); SendStruct(ref submitTurnData, ClientPackets.submitTurn, Client.Instance.match); }