private void moveOtherPlayer(NetworkPacket.OtherPlayer otherPlayer) { NetworkPacket.Vec2 pos = otherPlayer.Pos.Value; if (global.playingAsHost) { player2.SetTransform(new Transform2D(0, new Vector2(pos.X, pos.Y))); } else { player1.SetTransform(new Transform2D(0, new Vector2(pos.X, pos.Y))); } }
public static OtherPlayer GetRootAsOtherPlayer(ByteBuffer _bb, OtherPlayer obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }