Exemple #1
0
        /// <summary>
        /// Called by socket Close functiion
        /// </summary>
        /// <param name="closingChannel"></param>
        internal void SocketClosingConnection(InProcSocket closingChannel)
        {
            Network.ConnectingSockets.Remove(SocketId.FromSocket(closingChannel));
            if (closingChannel.State == ConnectionState.Closed)
            {
                throw new Exception("Only connected socket can be closed");
            }
            else if (closingChannel.State != ConnectionState.Established)
            {
                closingChannel.ChangeStateTo(ConnectionState.Closed);
            }
            else
            {
                closingChannel.ChangeStateTo(ConnectionState.Closing);
                if (closingChannel.ParentServer != null)
                {
                    closingChannel.ParentServer.RemoveClientChannel(closingChannel);
                }


                Network.EstablishedSockets.Remove(SocketId.FromSocket(closingChannel));

                Network.TaskScheduler.SchedluleTask(() =>
                {
                    // find socket associated with closing one
                    InProcSocket remoteChannel = null;
                    if (!Network.EstablishedSockets.TryGetValue(SocketId.RemoteSocketId(closingChannel), out remoteChannel))
                    {
                        return;
                    }
                    closingChannel.ChangeStateTo(ConnectionState.Closed);
                    remoteChannel.ChangeStateTo(ConnectionState.Closed);

                    // if remote socket belongs to server
                    if (remoteChannel.ParentServer != null)
                    {
                        remoteChannel.ParentServer.RemoveClientChannel(remoteChannel);
                    }


                    Network.EstablishedSockets.Remove(SocketId.FromSocket(remoteChannel));
                }, TimeSpan.FromMilliseconds(Network.ConnectionCloseLatency));
            }
        }
Exemple #2
0
        internal bool SocketSendMessage(InProcSocket socket, object message)
        {
            if (socket.State != ConnectionState.Established)
            {
                throw new Exception("Only connected sockets can send messages");
            }
            InProcSocket destinationSocket = null;

            if (!Network.EstablishedSockets.TryGetValue(SocketId.RemoteSocketId(socket), out destinationSocket))
            {
                throw new Exception("Failed to send message, destination socket not found");
            }

            Network.TaskScheduler.SchedluleTask(() =>
            {
                destinationSocket.RaiseMessageReceived(message);
            }, TimeSpan.FromMilliseconds(Network.GetConnectionDelay(socket, destinationSocket)));
            return(true);
        }