/// <summary>
 /// Initialization of the Class variable nessecary for building the subnet
 /// </summary>
 /// <param name="AddressClass"></param>
 /// <param name="SubnetNumber"></param>
 public ClassCSubnetBuilder(SubnetMask NetMask, IpAddress BaseAddress)
 {
     _SubnetNumber = 1;
     // We are casting to a byte here because for class A and class B the count will be greater than 255, but in every other case it will be <255
     _HostsPerSubnet = NetMask.UsableHostsPerSubnet;
     _SampleAddress = BaseAddress;
 }
Exemple #2
0
 /// <summary>
 /// Initialization of the Class variable nessecary for building the subnet
 /// </summary>
 /// <param name="AddressClass"></param>
 /// <param name="SubnetNumber"></param>
 public ClassCSubnetBuilder(SubnetMask NetMask, IpAddress BaseAddress)
 {
     _SubnetNumber = 1;
     // We are casting to a byte here because for class A and class B the count will be greater than 255, but in every other case it will be <255
     _HostsPerSubnet = NetMask.UsableHostsPerSubnet;
     _SampleAddress  = BaseAddress;
 }
Exemple #3
0
        /// <summary>
        /// Uses the ammount of bits bowrowed to determine the subnetmask
        /// </summary>
        /// <returns></returns>
        private SubnetMask GetSubnetAddress(AddressClass AddrClass, int BitsBorrowed, int AddressBits)
        {
            // Use the address class to determine what the defaul subnet mask is
            byte[] BaseAddress;

            // Builts a base subnet with the address class
            switch (AddrClass)
            {
            case AddressClass.A:
                BaseAddress = new byte[] { 255, 0, 0, 0 };
                break;

            case AddressClass.B:
                BaseAddress = new byte[] { 255, 255, 0, 0 };
                break;

            case AddressClass.C:
                BaseAddress = new byte[] { 255, 255, 255, 0 };
                break;

            default:
                BaseAddress = new byte[] { 255, 255, 255, 0 };
                break;
            }

            int FirstIndexOfZero = Array.IndexOf(BaseAddress, 0);

            // Get local resource dictionary
            var assembly = typeof(IpAddress).GetTypeInfo().Assembly;

            string[] Resources = assembly.GetManifestResourceNames();

            // Load resources based on address class
            Stream       fileStream = assembly.GetManifestResourceStream("Network.SubnetData." + AddrClass.ToString() + ".json");
            StreamReader Reader     = new StreamReader(fileStream);

            // Parse json from resources
            string  contents = Reader.ReadToEnd();
            dynamic JsonData = JsonConvert.DeserializeObject(contents);

            // Determine Address class
            string AddressString = "";

            AddressString = JsonData[BitsBorrowed.ToString()];

            // Build the subnet mask object that will contain the nessecary information to build the addressing scheme
            SubnetMask ReturnAddress = new SubnetMask(AddressString);

            ReturnAddress.BitsBorrowed         = BitsBorrowed;
            ReturnAddress.UsableHostsPerSubnet = AddressesPerSubnet(AddressBits);
            ReturnAddress.AddressesPerSubnet   = IntPow(2, BitsBorrowed);

            return(ReturnAddress);
        }
        public IpAddress AndAddress(IpAddress Ip, SubnetMask Subnetmask)
        {
            AddressParser Parser = new AddressParser();
            byte[] AndedAddress = new byte[4];

            for (int i = 0; i < Ip.AddressArray.Length; i++)
            {
                AndedAddress[i] = (byte)(Ip.AddressArray[i] & Subnetmask.AddressArray[i]);
            }

            IpAddress ReturnAddress = new IpAddress(AndedAddress);
            return ReturnAddress;
        }
Exemple #5
0
        public IpAddress AndAddress(IpAddress Ip, SubnetMask Subnetmask)
        {
            AddressParser Parser = new AddressParser();

            byte[] AndedAddress = new byte[4];


            for (int i = 0; i < Ip.AddressArray.Length; i++)
            {
                AndedAddress[i] = (byte)(Ip.AddressArray[i] & Subnetmask.AddressArray[i]);
            }

            IpAddress ReturnAddress = new IpAddress(AndedAddress);

            return(ReturnAddress);
        }
        private void AndValues_Click(object sender, RoutedEventArgs e)
        {
            try
            {
                string IpAddressInput = IpAddressTextBox.Text;
                string SubnetmaskInput = SubnetMaskTextBox.Text;

                Ander AddressAnder = new Ander();

                IpAddress InputIpAddress = new IpAddress(IpAddressInput);
                SubnetMask InputNetmask = new SubnetMask(SubnetmaskInput);

                IpAddress AndedAddress = AddressAnder.AndAddress(InputIpAddress, InputNetmask);

                OutputTextBox.Text = AndedAddress.ToString();
            }
            catch (Exception)
            {
                Helpers.MessageBox MessageBox = new Helpers.MessageBox("Invalid input");
                MessageBox.Show();
            }
        }
        /// <summary>
        /// Uses the ammount of bits bowrowed to determine the subnetmask
        /// </summary>
        /// <returns></returns>
        private SubnetMask GetSubnetAddress(AddressClass AddrClass, int BitsBorrowed, int AddressBits)
        {
            // Use the address class to determine what the defaul subnet mask is
            byte[] BaseAddress;

            // Builts a base subnet with the address class
            switch (AddrClass)
            {
                case AddressClass.A:
                    BaseAddress = new byte[] { 255, 0, 0, 0 };
                    break;
                case AddressClass.B:
                    BaseAddress = new byte[] { 255, 255, 0, 0 };
                    break;
                case AddressClass.C:
                    BaseAddress = new byte[] { 255, 255, 255, 0 };
                    break;
                default:
                    BaseAddress = new byte[] { 255, 255, 255, 0 };
                    break;
            }

            int FirstIndexOfZero = Array.IndexOf(BaseAddress, 0);

            // Get local resource dictionary
            var assembly = typeof(IpAddress).GetTypeInfo().Assembly;
            string[] Resources = assembly.GetManifestResourceNames();

            // Load resources based on address class
            Stream fileStream = assembly.GetManifestResourceStream("Network.SubnetData." + AddrClass.ToString() + ".json");
            StreamReader Reader = new StreamReader(fileStream);

            // Parse json from resources
            string contents = Reader.ReadToEnd();
            dynamic JsonData = JsonConvert.DeserializeObject(contents);

            // Determine Address class
            string AddressString = "";
            AddressString = JsonData[BitsBorrowed.ToString()];

            // Build the subnet mask object that will contain the nessecary information to build the addressing scheme
            SubnetMask ReturnAddress = new SubnetMask(AddressString);
            ReturnAddress.BitsBorrowed = BitsBorrowed;
            ReturnAddress.UsableHostsPerSubnet = AddressesPerSubnet(AddressBits);
            ReturnAddress.AddressesPerSubnet = IntPow(2, BitsBorrowed);

            return ReturnAddress;
        }
Exemple #8
0
        public NetworkBuilder(NetworkInfo Info)
        {
            //// Get the nessecary data to build the subnetting information

            //int NumberOfHostsNeeded = Info.NumberOfHosts;

            //// The nessecary address class for the number of subnets and the required hosts per subnet
            //AddressClass InetClass = DetermineNessecaryAddressClass(NumberOfHostsNeeded);

            //// Uses 2^x to determine how many bits need to be borrowed
            //int BitsToBorrow = DetermineBitsToBorrow(NumberOfHostsNeeded, InetClass);

            //int BitsForAddressSpace = DetermineBitsForAddressSpace(BitsToBorrow, InetClass);

            //int RequiredSubnets = DetermineNumberOfSubnets(BitsToBorrow, InetClass);

            int BitsToBorrow = DetermineBitsToBorrow(Info.RequiredSubnets);

            AddressClass InetClass = DetermineNessecaryAddressClass(Info.NumberOfHosts);

            int AddressSpaceBits = DetermineBitsForAddressSpace(BitsToBorrow, InetClass);

            int RequiredSubnets = IntPow(2, BitsToBorrow);

            // Gets the subnet mask using data resources basedo n the required bits to borrow
            SubnetMask NetMask       = GetSubnetAddress(InetClass, BitsToBorrow, AddressSpaceBits);
            IpAddress  SampleAddress = new IpAddress(Info.SampleAddress);


            // The program has different functionallity based on different address class
            // For Class C it will be able to build the entire subnet out
            // For the other classes it will display generic subnetting information but not build a subnet
            switch (InetClass)
            {
            case AddressClass.A:
                BuiltNetwork = new FullNetwork();
                // Gather network information for Class A
                //ClassAandBBuilder ClassABuilder = new ClassAandBBuilder();
                //ClassABuilder.NetMask = NetMask;
                //ClassABuilder.HostsPerSubnet = IntPow(2, (AddressSpaceBits - 2) );
                //ClassABuilder.NumberOfSubents = IntPow(2, BitsToBorrow);
                //BuiltNetwork.ClassAorBBuilder = ClassABuilder;
                BuiltNetwork = new FullNetwork();
                BuiltNetwork.BitsBorrowed    = BitsToBorrow;
                BuiltNetwork.Class           = InetClass;
                BuiltNetwork.NetMask         = NetMask;
                BuiltNetwork.NumberOfSubnets = IntPow(2, BitsToBorrow);
                BuiltNetwork.AddressSpace    = IntPow(2, AddressSpaceBits);
                BuiltNetwork.UsableHosts     = IntPow(2, AddressSpaceBits) - 2;
                break;

            case AddressClass.B:
                //BuiltNetwork = new FullNetwork();
                //ClassAandBBuilder ClassBBuilder = new ClassAandBBuilder();
                //ClassBBuilder.NetMask = NetMask;
                //ClassBBuilder.HostsPerSubnet = IntPow(2, AddressSpaceBits);
                //ClassBBuilder.NumberOfSubents = IntPow(2, BitsToBorrow);
                //BuiltNetwork.ClassAorBBuilder = ClassBBuilder;
                BuiltNetwork = new FullNetwork();
                BuiltNetwork.BitsBorrowed    = BitsToBorrow;
                BuiltNetwork.Class           = InetClass;
                BuiltNetwork.NetMask         = NetMask;
                BuiltNetwork.NumberOfSubnets = IntPow(2, BitsToBorrow);
                BuiltNetwork.AddressSpace    = IntPow(2, AddressSpaceBits);
                BuiltNetwork.UsableHosts     = IntPow(2, AddressSpaceBits) - 2;
                break;

            case AddressClass.C:
                // Gather network information for Class C
                int SubnetCount = 0;
                BuiltNetwork = new FullNetwork();
                // Begin the subnet building process
                ClassCSubnetBuilder ClassCBuilder = new ClassCSubnetBuilder(NetMask, SampleAddress);
                // Subtraction by one because it is a based of zero
                while (SubnetCount < RequiredSubnets)
                {
                    SubnetCount += 1;
                    Subnetwork Subnet = ClassCBuilder.NextSubnet();
                    BuiltNetwork.Subnets.Enqueue(Subnet);
                }

                BuiltNetwork.BitsBorrowed    = BitsToBorrow;
                BuiltNetwork.Class           = InetClass;
                BuiltNetwork.NetMask         = NetMask;
                BuiltNetwork.NumberOfSubnets = IntPow(2, BitsToBorrow);
                BuiltNetwork.AddressSpace    = (IntPow(2, AddressSpaceBits) * BuiltNetwork.NumberOfSubnets);
                BuiltNetwork.UsableHosts     = IntPow(2, AddressSpaceBits) - 2;

                break;

            default:
                break;
            }
        }